A squad-level turn-based tactics game, set in a scifi universe. Lead your squad of United Alliance marines against bloodthirsty reptilians, giant mechanoids, putrid zombies and genetic experiments in your bid to protect Earth from the forces of evil. Designed from the ground up to be moddable, Star Sentinel Tactics will ship with a Mod Toolkit, consisting of level editor, actor editor, particle effects editor and more. Modders with basic knowledge of XML and Lua will be able to build their own missions and campaigns and change most aspects of the game content.
I'm still working through all the missions, tweaking small things, and playtesting. Tonight I finished Mission 16, and I decided to celebrate by uploading some of the screenshots I captured along the way. I hope you like them.