Star Knights Episode One is a adventure through space. You begin as a every day star cop. Keeping the intersteller safe from criminals, and embark on a great journey through the universe.
On your mission you will meet interesting characters and powerful enemies.
You will gather a group of interesting members to your team as you explore and fight your way through-out the universe.
Not only can you fly through space, but also land on several hundred procedurally generated planets. Some planets are "Planet Raids" where you can play mini-games and different modes to find loot, progress the story and just generally have fun.
1 - 2D Overhead RPG mode - talk to other NPCs, fight alien enemies and find loot.
2 - 2D IsoMetric Mode - see the world in a different way - with the looks of classic games like Fallout 1 & 2
3 - Face your "Doom" - mode - a Raycasted mode where you can explore and battle in a almost 3D environment.
- You can upgrade your ship. With weapons, new engine parts, gadgets such as advanced radars/friend or foe targeting systems.
Cine - Cine is our custom game editor. With this you can script, build and animate whole new adventures based on our world, or completely new worlds that only use our engine and tools, with the story and characters and rest by you - Not only can Cine let you build and animate your mods, it also lets you use CS scripts to power them Meaning mods can be truly original and not just our gameplay with new GFX.
Cine includes a TimeLine cinematic editor, for engaging 2D cinematics, that can pan/rotate/move and react to each other.
Cine is wrote in c# and uses our actual game engine emdeded into the app, for 100% accurate design feed-back.
The final game will include a ModSDK to allow anyone to try making mods, from whole new stories to just gameplay mods.
Cine is a custom gui/editor powered graphically by our Star Knights game engine.
It works based on a graph node system. You can import graphics/sprites, and then easily add CSharp scripts to them (Similar to Unity3D, but only for 2D)
Features to come will include a TimeLine editor - for creating 2D Cinematics/Animations, for Intros/Cut-scenes and so forth.
It will also have the ability for end-users(Players of our game) to code in C# plugins for the editor, that will let them extend and enhance the game, via Game Modifications. (Similar to other popular pc games)
These mods could be whole new stories, or even just simple gameplay mods for fun.
Users will be allowed to do anything they like with theirs mods, even sell them if they want.
Other features will also include a full Event & Conversation tree editor, to make it easy to write rpg style conversations into the game between the player and NPCS.
The game/editor will feature more than one type of graphic output.
1) Overhead 2D Graph output. As seen in the shots posted. With perpixel lioghting and raytraced shadows
2) Iso-Metric 2D Graph output. with per pixel lighting shadows too.
3) Raycaster "Dungeons" - For planet raids. Procedurally generated "doom" like maps, where players can loot and take on random encounters.
The game will be story based, with events/conversations and unique battles and moments to give it a rpg-like quality - although set in space, plaeyers will be able to land on planets and explore them for a more traditional rpg like gameplay - with characters/items and skills for each character that joins you on your quest
-Episode 2 - will likely feature co-op or at least PvP multiplayer modes too. The game is episodic so it will likely be cheap, but have more regular sequels than a bigger more expensive game. Hopefully we'll sell it on Steam-
Kickstarter - Once fully up and running, we will hopefully launch a Kickstarter campaign too.
More to come soon.