In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

Description

This mod is now out of date, and about to be completely obsolete with the upcoming release of OGSR Gunslinger. YOU MUST DOWNLOAD THE DATABASE FILES TOO! READ THE FULL DESCRIPTION OGSR is essentially a standalone expansion of OGSE 0693 on the latest version of OGSR engine, featuring DX11/DX10, all the rendering features of Clear Sky/Call of Pripyat, new quest content, new items/weapons, and more. Integrated with this is a port of OGSE Weapon Expansion Project adapted to this mod, along with a number of other additions and improvements including an English localization. This mod is completely standalone.

Preview
OGSR English Edition Weapon Expansion Project [Out of Date] - Main Files
Comments  (0 - 50 of 241)
boredgunner Author
boredgunner - - 2,072 comments

If you think it's too hard on novice mode (which is equal to vanilla's stalker mode) then you should probably drop the entire series since almost every mod is harder than this one lol. Sounds like shooters in general are not for you. You must just stand out in the open, not moving and out of cover, trying to shoot guys.

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-_AlexV_-
-_AlexV_- - - 162 comments

Holy ****! Can't wait to play it!

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Horians
Horians - - 210 comments

True.
Mod request, less stashes.
It's a bit annoying.

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Guest
Guest - - 699,446 comments

So it is normal that an enemy can shoot me with a shotgun from 50 yards away, but I need like 10 shots with a pistol to kill him?

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Polak_Rosjanin
Polak_Rosjanin - - 16 comments

Comparing it's not normal, but speaking of killing with the shotgun from 50 yards (I don't really know how long distance is it, my country metrics is metre), it's true. Shotgun can hit you from, I think, something about 100 metres with some of shots missing. Most of games is nerfing shotguns, making these in the most totally crappy, inaccurate gunsticks, which from more than 25-50 metres are tottally airsoft and doesn't make any hurt, when long rifles like assault rifles, marksman rifles and some of SMGs (no sniper rifles, it's obvious why) can shoot you from some about 50-100 metres (SMGs), 100-1000/2000 metres (assault rifles/marksman rifles).

About the pistol - if you are hitting him, then it's just about armor as always with mods like Misery etc. where armors are in fact protecting your flesh. If you can't hit guy it's just because pistols are basically short weapons and inaccurate, uneffective on mid/long distances. I know, I was shooting with pistol, simple standing and holding this gun in still position is difficult, can you imagine how would it be moving? No offence if you're good or bad game shooter, I am bad FPS player myself but it's not bad thing, just pro-players often tells you are just bad, try shoot in head etc. Yeah, shooting in head is very realistic (it isn't, standard technique is shooting torso, when enemy has armor jus use some AP ammo).

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xXRealXx
xXRealXx - - 173 comments

Why standard technique is not shooting in the head? Because there's a bigger chance of missing?

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Guest
Guest - - 699,446 comments

try to shooting if you can, it's fun and you'll understand (answer: yes)

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AEI
AEI - - 187 comments

Does this include the latest OGSR patch from Sept. 20 ?

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boredgunner Author
boredgunner - - 2,072 comments

Yes

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STALKERvoir
STALKERvoir - - 71 comments

Congrats (again) on the release

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Perriry
Perriry - - 186 comments

Thank you!

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jns.
jns. - - 223 comments

Gyazo.com
Gyazo.com

getting this after launch.

i downloaded the main and database archive, extracted them both into the same folder.

Gyazo.com
Gyazo.com

any idea what causes this crash ?

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jns.
jns. - - 223 comments

nvm, turns out it was RTSS running in the background causing that crash

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zdrvo2000
zdrvo2000 - - 1 comments

The 0xc000007b error

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DrPrank
DrPrank - - 1 comments

Same here. Has anyone found a way to fix this? Tried reinstalling runtimes but no luck.

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Perriry
Perriry - - 186 comments

boredgunner are you still thinking about update the stason174?

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boredgunner Author
boredgunner - - 2,072 comments

Probably not. There's a new version of stason's CoC coming out in the future, better off waiting for that one probably. And as far as CoC goes, the next big repack from me is coming pretty soon: Call of Chernobyl - Back to the Roots. It is CoC 1.5 R7 + STCoP 3.2 on Open X-Ray 64-bit. After the next big update (coming very soon) and a few patches maybe, I'll apply an English localization and try to add Warfare.

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Perriry
Perriry - - 186 comments

Thank you!
Can't wait to play it!

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boredgunner Author
boredgunner - - 2,072 comments

New patch is out. Various bugfixes and it also updates the engine to a newer build. This is linked in the description now and the main download has been updated to include it.

Drive.google.com

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mynez2
mynez2 - - 31 comments

it just crashes every time for me. with the new patch still crashes. How do i send the log? or does anybody care?

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boredgunner Author
boredgunner - - 2,072 comments

You can paste the "FATAL ERROR" part of the log here but I'm guessing it's just not installed correctly.

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BloodeBrilliant
BloodeBrilliant - - 70 comments

Is there any way to mitigate the performance loss when using PiP scopes? It feels as if I'm losing more than half the fps when aiming.

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mai72
mai72 - - 2 comments

How did you get the mod to run? I'm missing the system.ltx file It won't start for me.

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BloodeBrilliant
BloodeBrilliant - - 70 comments

It started fine for me right after unpacking. Check the archives, maybe they got corrupted during the download.

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stalkerforever
stalkerforever - - 685 comments

How to fix missing system.ltx error? make sure all the gamedata.db files are in the main directory. (extracting OGSR-databases.zip creates a folder with those files inside, cut and paste those files in the main directory where the OGSE_Configurator.exe is).

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mai72
mai72 - - 2 comments

Downloaded the main files and extracted to my Stalker directory. Same with the patch and the database. They all have their own folders. I then went into the OGSR Config to quickly view the settings, and I hit the (launch x64) button to have the message I'm missing the system.ltx file. It should be in the configuration folder but I don't see it. I've looked online for the answer but I'm stumped. Help would be appreciated. Thanks.

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boredgunner Author
boredgunner - - 2,072 comments

It's totally standalone so that's probably the issue. Don't install it over SoC.

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Perriry
Perriry - - 186 comments

boredgunner Sorry to bother you (last time, I swear), but you seem to know a lot about stalker modding.
What's the best freeplay mod for you nowadays (not counting anomaly, I didn't like it too much)?
Thank you!

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boredgunner Author
boredgunner - - 2,072 comments

I don't like Amomawy either for many reasons. Freeplay mods as a whole just kind of bore me due to lack of purpose, but I consider Call of Chernobyl by stason174 to be the best right now. But all are deeply flawed, all are quite unstable in fact. CoC by stason174 has out of memory crashes on 32-bit, and the 64-bit version is just unstable like 64-bit CoC. But it has MLR 8.3 and a Warfare equivalent, no other CoC mod has this.

But Call of Chernobyl - Back to the Roots will take the cake after the next update. It's CoC 1.5 R7 on Open X-Ray + STCoP 3.2, I'll upload an English version after the next update and I think it'll work with Warfare.

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Perriry
Perriry - - 186 comments

Thanks boredgunner!

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Guest
Guest - - 699,446 comments

any way to get the minimap and stamina bar back?

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boredgunner Author
boredgunner - - 2,072 comments

You can get it from the old OGSE WEP

Moddb.com

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Kryll
Kryll - - 13 comments

So it's either full hud with minimap or no minimap at all? Bummer.

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fartibarfslab
fartibarfslab - - 1 comments

Trying to get to the Bar after Agroprom. As soon as I pass the bridge over the trench and start crossing the concrete yard, I get a few lag spikes that last for several seconds, and if I proceed towards the guards and the sandbags the game crashes with the following errors:

I.imgur.com

I.imgur.com

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boredgunner Author
boredgunner - - 2,072 comments

Please post the first "FATAL ERROR" in the log file in appdata\logs.

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boredgunner Author
boredgunner - - 2,072 comments

NEW PATCH fixes the error posted by fartibarfslab. Main download features this now too.

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STALKERvoir
STALKERvoir - - 71 comments

Original OGSE/OGSR HUD for those who don't want to use the minimalist HUD included by default with OGSR WEP:
- Drive.google.com

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boredgunner Author
boredgunner - - 2,072 comments

Patch updated again today, see description. Main download now includes it as well.

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Kryll
Kryll - - 13 comments

Either there's a deeper mechanic or it's a bug.
I can't attach a PU scope to the Mosin despite it's description saying it's for the Mosin.

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boredgunner Author
boredgunner - - 2,072 comments

Seems like you're not using the patch. The description was updated so it no longer says that. The scoped Mosin is a separate gun entirely.

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Kryll
Kryll - - 13 comments

Oh wow, it seems I downloaded the game just hours before you uploaded the patch a day or two ago. Lucky me I didn't progress much. Thanks for the patch.

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elgug2
elgug2 - - 4 comments

Hey, is this the right place to post error logs?

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boredgunner Author
boredgunner - - 2,072 comments

Sure, go for it

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nosnix64
nosnix64 - - 151 comments

Is there a fix for the Sid bug where he doesn't reward properly for jobs ?

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boredgunner Author
boredgunner - - 2,072 comments

Nothing yet.

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nosnix64
nosnix64 - - 151 comments

Loving this version however is there anyway of dumping the Colonels briefcase as it's a whole 2.5 kg and that's a lot weight.

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nosnix64
nosnix64 - - 151 comments

nevermind need to learn to read :s

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epic40k
epic40k - - 276 comments

I tried reverting the footstep sounds back to vanilla because it sounds like I'm being followed and every other step is a strange synth noise. After putting the vanilla games footstep ogg files back, it's still not good. What script has changed the footsteps from the original file locations?

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boredgunner Author
boredgunner - - 2,072 comments

It's not a script, it's OGSR engine's custom OpenAL soft (sound engine) implementation. I don't think there's much you can do about unfortunately, not unless you're an expert. With that said I don't have the effect you describe, so it's system dependent.

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epic40k
epic40k - - 276 comments

Thank you, I'll try changing the sound settings. Apart from my sound the mod is awesome. I've been waiting for OGSE to get a pack like this :)

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