Rework of Dynamic_'s fantastic update on vanilla NPC models for Shadow of Chernobyl, updating the models that his original mod skipped.
* Some models had hip pouches that floated unnaturally to the side of the stalker or sank into their legs in certain postures. This was an unintended result of using an incorrect skeleton when rigging. I corrected this issue by replacing the tailbone which conrolls the movement of the hip pouch.
* The textures for gloves on bandit models were changed from green to black, to make models more asthetically consistent. An unintended consequence of the change is that now bandit gasmask models use the black and red respirator of the Duty suits.
* Fixed incorrect UV mapping on the boot soles of all SEVA suit variants.
* Changed all backpack models to use Dynamic_'s upgraded mesh (which for some reason wasn't consistenly applied in his original mod).
* Changed the loner gasmask models to have a visor like in vanilla instead of a regular gasmask.
* Low quality gasmask filters where replaced with Dynamic_'s higher poly ones where needed.
* Added belt and belt pouches to certain models where either was just a plain texture instead of a distinct sculpted part like on other models.
* Upadted all the player models with Dynamic_'s new improved meshes whenever it was possible.
* A model for the cut soldier outfit that has proper uv mapping is included.
* All zombified stalkers have been changed to upgraded meshes with proper animations and model information.
* Models that Dynamic_ didn't tweak, such as Soldiers and Mercs, use GSCs original meshes, but with tweaked proportions and smoothing.
Since I can't model like Dynamic_ I couldn't rework the Mercenary and Soldier models the same standard, but I nontheless made edits to make them stand out less. Improved their smoothing where possible, reduced the size of their feet to make them more consistent with the proportions of the new models. Edited belts and gas tanks to remove some repeated surfaces that resulted in flickering textures in-game.
The models for Borov and Doctor were also smoothed and their feet resized following the example of Dynamic_'s trenchcoat bandits.
All models have been updated to have proper armor and resistance values according to their visuals (cut models are included, which will fix inconsisntet damage models in mods that restore them without updating their meshes). This might make some monolith models less spongy, but that's an improvement imho.
Corrected a number incorrect vertex weights in teeth and mouth present in both Dynamic_ and GSC's models, which resulted in errors when mouths are wide open. This usually isn't noticeable as talking animations usually don't open the mouth wide enough for the erros to be visible, but they can be noticed in models with zombie animations whenver they dont have face masks.
Fixed eyes and eyelids on models Dynamic_ skipped whenever possible so now all stalkers can look around and blink. This wasn't possible for certain models. Eyes that are usually obsucred by visors where skipped. Old stalkers such as Doctor and older Mercs can't be tweaked since their features can result in bugged eyes (since their proportions don't match the skeleton). They are still a bit more lively than before tho, as I changed the vertex weights ever so slightly so that face animations can have at least some effect on their eyes and eyelids rather than none at all.
Thanks:
Dynamic_ for the fantastic work done improving the detail of the vanilla NPCs.
Argus and his Photorealistic Zone Creatures mod from where the improved bumpmaps originate.
sumrak6835 at ModDB for pointing out a UV error in the beret of the army captain models.
У майора Кузнецова сбилась развёртка берета (головного убора)
Disk.yandex.ru
Thanks for the heads up. Yep, I messed up the texture assignemnt for the all the beret soldiers. I'll fix it as soon as possible and update.
I have updated the file, this should fix all the soldiers with berets.
I noticed some of the characters have strange things going on with them, the military beret guys eyes are wayy too wide open making them look bug eyed and coked out, some important characters like wolf have broken blink animations and strange broken shaded tris on their faces, the mod is pretty good either way, just nitpicks is all
The Beret guys always look cooked, even in vanilla. It's a side product of how the default human rig interacts with their models.
Wolf's face has better smoothing than his default SOC model. The eyes are also working as intended, there was next to no tweak done to the weights of his eyelids, as the blinking animations always worked fine on Wolf.
Are all factions included, and please keep this up these are perfect vanilla improved models that fit the best.