A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

Description

UPDATED 06-30-2018 (--New Game Required--) A reworked version of STCS Weapon Pack 2.6.3 Merged with SRP 1.1.2 Additions of some features, fixes, changes. Read the description for more details. Compatible version of CS Dynamic Hud for STCS 2.6.3 Redux is linked below.

Preview
STCS 2.6.3 Redux
Post comment Comments  (0 - 50 of 107)
ColonelRH
ColonelRH - - 770 comments

Nicely done brother :D ! Thank you a lot :')

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Ceasar(acs)
Ceasar(acs) - - 572 comments

very good job

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lavandin25
lavandin25 - - 201 comments

hey mate,I have one problem,I still cannot remove scope when I put it on a riffle,I can remove silencer and grenade launcher but not scope too..

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PYP Author
PYP - - 435 comments

Are you using the scope removal tool while the weapon is in your hands?
which weapon specifically?
If it is the groza or the galil, those two still use the right click context menu to remove their scope.

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lavandin25
lavandin25 - - 201 comments

no,I just tried to remove it with right click,like I tried with silencer and launcher..I tried moslty on ak and m series,nothing happened...didn't try sniper rifles yet

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PYP Author
PYP - - 435 comments

You need to use the scope removal tool in your inventory to remove scopes.
Except the galil+ groza and weapons with permanent scopes.

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lavandin25
lavandin25 - - 201 comments

oh,thank you,didn't read read me propperly,sory for bother you because of this :D I hope to see some new things in this mod in near future :)

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PYP Author
PYP - - 435 comments

No problem man, hope you enjoy it. :)
I'm uploading a merged CS Dynamic Hud for this in a few minutes.

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PYP Author
PYP - - 435 comments

I've added a new arm mesh + texture for one of the outfit arm meshes. I will include when I update it with other fixes and additions, soon.

For now if you want, you can change the arm mesh by opening \configs\misc\outfit.ltx and changing
player_hud_section = actor_hud_06 under [specops_outfit] to one of the others listed in
\configs\creatures\actor.ltx

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wmate
wmate - - 47 comments

Hi. Where i can upgrade the kimber 1911? In the config files i see the upgrade scheme and the upgrades. Its a bug?

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PYP Author
PYP - - 435 comments

This is more of a stupid error on my part, I swear I added all of these, must have swapped a file somewhere along the line.
They are supposed to be unique weapons with installed upgrades.

Anyways, here is a fix for that. New game shouldn't be required.
copy and paste over gamedata.
Mega.nz

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wmate
wmate - - 47 comments

Thank you :)

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Guest
Guest - - 689,465 comments

Disculpen no hablo inglés bueno tengordar un problema en limansk justo cuando cuando me encuentro con el mercenario antes de acabar con las ametralladora de los bandidos se sale del juego por breaker paint

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PYP Author
PYP - - 435 comments

From what I got from translation, you are having a crash when meeting with a mercenary in Limansk. I can't help without a crashlog. If you can link a pastebin of the crashlog when that crash happens I can look into it. No promises though, some crashlogs are pretty much useless.

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JNT
JNT - - 8 comments

Nice mod, but for me NPCs wielding the PP-19 Bizon (friendly or foe) are only shooting it on semi-auto, 1 bullet every second, making them defenseless against everything.

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PYP Author
PYP - - 435 comments

Interesting, I haven't noticed that. Might be as simple as switching fire_modes, I will look into it, thank you. :)

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JNT
JNT - - 8 comments

I got further into the game and noticed that NPCs with AKs are doing the same thing. I don't know if this could be the reason, but I changed the scope_zoom_factor value to my current FOV for every gun at gamedata\config\weapons (to remove the zoom in ADS/ironsights), I don't think it is because some of them are spraying with other guns.

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PYP Author
PYP - - 435 comments

Could possibly be something else you did, I loaded up a saved game in the marshes and spawned in a bunch of bandits and renegades. Everyone I encountered using the bizon or pp-2000, mp5 (scoped or non scoped) was firing in full auto.
I looked over the config files and nothing seems wrong either. I'll keep an eye out though. Thanks

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JNT
JNT - - 8 comments

Yeah, maybe I changed something that I didn't notice, I'm gonna change the files back to the mod's originals and see if it still happen.

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PYP Author
PYP - - 435 comments

After further messing around in game, it seems a bunch of weapons were setup so AI shoot them more like sniper rifles. So I changed all of those to what they should be, now they fire weapons with auto capability how they should. The Bizon wasn't one of them, but thank you for pointing that out, this might end up making the game a little bit more challenging, but I personally don't mind.
Just put up new update with a bunch of fixes, most of which were talked about in the chat here.

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Merc-
Merc- - - 356 comments

Y E S.

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PYP Author
PYP - - 435 comments

It's normal normal for any weapon with an RPM that low, I would think x-ray would handle it differently, like the shoot animation plays and then can move freely still but firing has a timeout or something, but that's just how it does it. IF it can be handled differently, it would probably have to be done in the engine and/or dll's. I currently cannot do that.

>Also I noticed that the Protecta has an attachment rail.. it's possible for future updates that you can add optics to the weapon?

That is very possible, I already did it for LFO.
Moddb.com

If I eventually update it, I would probably replace it with OWR's textures, they are better quality.

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link2299
link2299 - - 3 comments

Hi there, just wanted to inform you that this mod severely decreases my FPS. I measured looking in the exact same area, with the same weather, in Vanilla and with this patch. I was getting 77 FPS Vanilla, and 53 FPS with this patch. Any idea as to why it decreases performance to such degree?

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PYP Author
PYP - - 435 comments

This isn't just a patch, this is a weapon pack that replaces all weapons with higher quality models and textures, some higher res hand textures, and more weapons on top of that.

The vanilla game was missing some textures/bumps for ground, concrete, grass so I included HQ/High res ones from Absolute Nature 3.
You can try renaming the details folder to see if that helps at all. gamedata\textures\detail\

If you still aren't getting enough FPS, try lowering your gfx settings.

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MarkedTwo
MarkedTwo - - 88 comments

Did you include the "Alternative Ballistics" in your Mod too?

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PYP Author
PYP - - 435 comments

No, I did not. most of the values are what they were in STCS 2.6.3, except for the additional weapons. And some values for shotguns, and a few rifles. I was going to include the optional SRP "Alternative Ballistics" but they are only for vanilla weapons.

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PYP Author
PYP - - 435 comments

yes, the pkm texture problem can be fixed, it's just a conflict of texture names vs the models used.

No idea what caused your problem with the military guys. Maybe a glitch?

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Dendrodaro
Dendrodaro - - 11 comments

Hello PYP. The Mod is just great, my favorite for CS! I however found a few oversights in "st_items_weapons.xml": the 7.62x51 SCAR-H is incorrectly referred in the description as the SCAR-L, chambered in 5.56x45; the 7.92x57 Mauser ammo as 7.62x57; and the PBS-4 lacks the word "Suppressor". Barely noticeable, but they're there. Moreover, if possible, may ask for a link to Sin!'s "Weapon HUD Configurator", which is mentioned in the readme? Sounds like an handy utility for a dabbler like me. Goodled for it, but haven't found a working link. Thanks in advance and again, excellent work.

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PYP Author
PYP - - 435 comments

Thanks man, I appreciate you taking the time to tell me what you think of the mod. Glad you like it. :) Thanks for pointing out those oversights. I will add them to my list of tweaks.

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Guest
Guest - - 689,465 comments

My game crashes in the Hospital on the way to the Chernobyl NPP it happens in the room after the helicopter. The crashes is triggered when a Squad Commander says "Hold on! We're on our way! . Strangely the crash results in a black screen and I have to ctrl alt delete my way to the desktop and I have to restart the game to give it another go. There is no "bug trap" screen and no log is recorded. I'm using this mod along with absolute nature. Help would be greatly appreciated.

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PYP Author
PYP - - 435 comments

All crash logs should be in the install folder, in the appdata\logs\ folder. So double check there for a log.

You can also try this immediately after crashing, if you are able to reproduce the crash. if there is nothing in the log, try CTRL+V in the empty file. there might be some crash info there.

Without a crash log I can't really help much. I have no info to go off of. Even if I tried to reproduce on my end, I can't be sure that is what caused your crash.

I did encounter a random crash at the end of my game before, also in the Hospital. "Abort(): cant find animation for slot 8", which I'm pretty sure has to do with something in the vanilla script, state_mgr_animation.script.
I just restarted from my last save and it didn't happen again. I haven't been able to reproduce it either. I've tried numerous times.

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Dendrodaro
Dendrodaro - - 11 comments

Hello again PYP! I've encountered a weird repeatable CTD
with an even weirder solution, and perhaps these infos will be useful.
When fighting Monolith warriors in the "Katacomb" level,
the game kept crashing during the MG ambush,
with the xray.log complaining about "missing animations in slot 8".
I looked through the files and found the culprit: the "Ak102" config file,
in which the "animation_slot" was indeed set to 8. I changed it to 2
and that apparently fixed the problem. I'm dubious tho,
since in the STCOP version of the mod that line is also 8,
and Freedom members armed with the same weapon didn't trigger a CTD,
unless that's because they are neutral to me, while Monolith were
shooting and reloading. What do you think? Sorry if my "solution" is
actually a travesty of sort, I know nothing about animations,
maybe my "fix" is a coincidence. Thank you very very much for the great job.

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Guest
Guest - - 689,465 comments

Guys i have problem with backpack scopes cant be sold and drop completly... and when i drop i see it in backpack and floor when i grab it then another stasch in back pack so i have 33 scopes cant be droped and sell.... hmm weird i can eat them and get health better ...

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xjokerzwild
xjokerzwild - - 78 comments

So far enjoying it, but i seem to be getting a rather annoying CTD bug.
Happens when going from Garbage to any other map, when you gotta save that one guy from blind dogs.

'FATAL ERROR [error]Expression : no_assert [error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById [error]File : e:\priquel\sources\engine\xrserverentities\xml_str_id_loader.h [error]Line : 112 [error]Description : item not found, id [error]Arguments : sim_default_freedom_3_default_2 '

the stack being xrcore.dll & xrgame.dll.

i figure its something one of the AI might of picked up they werent supposed to?

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Anon808
Anon808 - - 13 comments

Haven't ran into that, let alone repeatedly crashing.
Aare you using anything else with this mod? post log on pastebin.

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xjokerzwild
xjokerzwild - - 78 comments

Nope, especially since its been years since i played CS & wanted a new runthrough with different guns(and cleaner textures/UI)

Pastebin.com

Error log^

Pastebin.com

xRay error log^

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Anon808
Anon808 - - 13 comments

the game is trying to load characters "test_npc_X" from your save
So I'm guessing one of these things is probably happening, either you are loading a vanilla save, or are not using all of the included mod files.
or are using a save from before you added the mod.
test_npc_ are part of the vanilla character_desc_general.xml and don't exist in this mods character_desc_general.xml

sim_default_freedom_3_default_2 is in this mods character_desc_general.xml

hopefully you didn't start a vanilla game, add this mod and continue with your saves.

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Guest
Guest - - 689,465 comments

I cant walk... I cant do anything...

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Anon808
Anon808 - - 13 comments

set your keybinds in the games controls menu

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PYP Author
PYP - - 435 comments

Deleted Zafer233's comments because the problem he was describing was an issue with clear sky HD models, not this mod. It has since been fixed in HD models.

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93streak
93streak - - 16 comments

Dude, im using this absolute lovely mod for a week, but this last days i advice some kind of change that wasnt at start of the game as i remember. The AI now are useless at aiming and i cant do anithing to solve it, im trying reinstaling all from 0, but im not sure if this gonna fix something, to make you understand, im playing in master, with only atmosfear y absolute nature plus this mod, and i can walk like nothing in all areas cause all enemies miss their shoots with an 99% of chance, and the monsters run in cricles in front me the most times, making the game a real walking simulator meanwhile you hold a blyatifull weapon.

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93streak
93streak - - 16 comments

Oh boy, it finally happens, at the end of the history, after destriy the helicopter and get attacked by second Machinegun, the game crashes, every time in the same section, i try to start the level from 0 but same, here is the log :
error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...\s.t.a.l.k.e.r. clear sky\gamedata\scripts\_g.script:47: Abort(): cant find animation for slot 8

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Dendrodaro
Dendrodaro - - 11 comments

Hi! I had the exact same problem with repeatable crashes, and last year commented on this very page that I managed to solve it by changing a line in a file. Maybe it will help? To try, just navigate to "gamedata/configs/weapons", open ak102.ltx with notepad, find the line animati and change the 8 into a 2, then save. In my case that stopped the crashes. Good luck!

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sauravmaddog
sauravmaddog - - 8 comments

Any chances for spawn menus?? Just for fun purposes.

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PYP Author
PYP - - 435 comments

There is a file to activate it in the Optionals folder.

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sahneh32
sahneh32 - - 16 comments

Guns break down soon Sometimes they get stuck with twenty shots
The original game is more durable

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Guest
Guest - - 689,465 comments

Why after downloading the module new weapon names are e.g. St_wpn_toz66 ? Why it is so. I pasted everything well

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PYP Author
PYP - - 435 comments

Probably because you are using a localization language that was not able to be updated with the weapon pack's new weapons. I don't speak or write German or Spanish, French fluently enough to make a translation.

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Guest
Guest - - 689,465 comments

Hey. SRP seems to have updated to 1.1.3 and this mod uses 1.1.2. Will you include 1.1.3 in your next update?

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PYP Author
PYP - - 435 comments

Quite possibly will be added. I had plans for STCS redux, but spare time has been an issue.

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