A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.
UPDATED 06-30-2018 (--New Game Required--) A reworked version of STCS Weapon Pack 2.6.3 Merged with SRP 1.1.2 Additions of some features, fixes, changes. Read the description for more details. Compatible version of CS Dynamic Hud for STCS 2.6.3 Redux is linked below.
This is a reworked version of STCS Weapon Pack 2.6.3 - Link to STCS Weapon Pack 2.6.3
It has been merged with Sky Reclamation Project 1.1.2 - Link to SRP 1.1.2
I recommend you read the included "SRP v1.1.2 - Readme.txt"
Lots of changes and fixes, and a some additions have been made in this version of STCS.
Please read the entire readme so you will have a better understanding.
UPDATED 06-29-2018 (New Game Required)
In this update:
-Added Kar98K Rifle + ZF39 scope(+ 7.92x57 Mauser ammo)
-Added Aug A2 Rifle + scoped versions
-Added Galil Rifle scoped versions
-Added SKS Rifle (you cannot upgrade the SKS or K98, I left it this way on purpose.)
-Made new inventory icons for all of those
-Edited a bunch of weapon config files with the wrong ef_weapon_type, causing the AI/NPC's to fire automatic assault rifles more like sniper rifles.
-Edited the Bolt's config file with the wrong animation_slot, causing a T-pose, in 3rd person.
-Fixed the Colt 1911 Kimber not having it's installed upgrades
-Fixed the screwy models_lightplanes.s file, causing lightplanes shaded reticles and flashlights to show black or with a black outline when playing with static lighting (DX8) only. (this was my fault)
-Added a fixed mesh with edited animations for the Vanilla Clear Sky issue of the Red Forest bridge not lowering all the way or aligning properly. (It does now)
"• The bridge to Limansk in the Red Forest does not align properly when lowered, which in rare cases causes NPCs to never reach the other side." - SRP notes
-Edited 3rd person positioning of the sawed off "obrez" toz-34 + toz-66
-Edited 3rd person positioning and fire points of the remington870, mossberg590, MP-133, Toz-66 full
-Replaced SR25 shoot sounds so it's not using the M16's.
-Updated trader files and mechanics files for new sections
-Edited some other textures and bumps
-Edited some moving and sprinting hand animtaions as well
-Added "RU" the the end of the value when money is exchanged/found for news_manager.script
-Added Optional STCOP scope crosshair textures
-Added a warning for the SRP Optionals "DX10 Patch", instead of removing it completely.
In this update:
-Fixed the Unique VSS Vintorez not having it's installed upgrades or it's own description. Updated hud positioning for it so the scope aligns better when aiming.
In this update:
-Added script fix for a rare crash "\sr_bloodsucker.script:428: attempt to index field 'npc_squad' (a nil value)" - Thanks to Shoker/Shoker mod team
-Replaced the Gauss weapon model with one from AO 3.1 which has a PKS-07 scope, better texture for the scope and better animations. Made new inventory Icon for the Gauss.
-Replaced the PKS-07 scope crosshair texture with one from STCOP, but slightly edited.
In this update:
-Added placeable backpack stashes, a marker is placed on your map once a backpack stash is made. Sold at traders and rarely found in stashes.
-Added the Outfit bug fix (see readme) - Big thanks to Artos + Shoker
-Added silencer to the GSh-18 pistol models, updated the config file.
-Added icons and English descriptions for the takable explosive barrels. Added missing mesh for one of them.
-Added a new hud arm mesh and texture for the Bulat suit so it doesn't share the same arms with the Berril
-Edited stash contents for most levels, nothing too drastic. Repair toolkits and backpacks can now be found in stashes.
I have tested this and fixed any bugs I came across. However, if you encounter any please post in the comments with the end of your crashlog or a pastebin link to your crashlog. Thank you.
The scope system has been fixed, all weapon addons work as they should.
All AC11090, Kobra, EKP, EOT, C-more scopes and the G36 integrated weapon scope use the lightplanes shader with the reticle manipulated in the animations. (The only weapon sights using the selflight shader are two pistols (FNX-45, Deagle with Docter sight)
If the weapon's skeleton did not have an available bone to use for this, a new bone was added to the skeleton and the weapon animations, new animations + hud models were re-processed through the SDK.
While in the process of this, I also fixed some models that lost their smoothing in some areas making some faces look jagged when they shouldn't be.
This was most notable on the hud models of the 9A-91, GSh-18, Beretta, Colt kimber, Scar ironsights, some Sniper rifle scopes/lenses.
•Other changes, additions, fixes:
Edited a ton of ironsights and sight coordinates for the new default FOV (75)
The SVD and SVU now use ironsights by default, and can accept both the PSO and the PSO1M21 scope.
The 9A91, AS Val, SR-3M Vikhr, VSS Vintorez rifles can now accept the PSO scope as well as PSO1M21, 1P29, EKP, Kobra
The VSS Vintorez now uses ironsight by default
Added Sleeping bag + Repair kits
Added Loot money addon
Added item usage sounds, so when you use a medkit, bandage, drink vodka/energy drink, use antirads, eat food, their sound is played.
Added/merged in the "reduced grenade spam" SRP optional
Added run through water gamemtl.xr
Added a better flashlight
Added fix for static lighting renderer not showing lightplanes shaded reticles correctly.
Added transparent inventory texture
Added some replacement textures, the PP-2000, SV-98, G3, PKS-07 scope, WA2000 scope
Made some new models for up2+nimble weapons
Translated spawner mod file, added items to spawner, see Optional folder.
Edited a number of audio files that were not commented, commented incorrectly, or had audio distortion/clipping.
Added a number of missing textures for particles and ground/grass for levels.
Edited shell and fire point positions for 3rd person view/NPC's
Edited scope zoom factors (see gamedata\configs\weapons\Zoom Factors.txt)
Edited the descriptions a bunch as well. Only edited the English text files.
For even more details, please read the included "READ ME!!! - - Install Order.txt"
♦ Credits+Thanks ♦
Shoker and Shoker weapon mod team
All others invloved in the creation of STCS 2.6.3
And a TON more than listed here, please read the included "Credits and Thanks.txt" for a full list.
~~Q & A~~
Q: Is this compatible with Complete or Misery, or Arsenal Overhaul?
Q: What is this compatible with?
A: A list in the readme file for all the ones that should be 100% compatible, such as Atmosfear V1.3, Absolute Nature 2, Clean Hud, Clear Sky - 5.1 Surround Sound Enabler, anything else will probably have to be merged.
Q: Can I change my FOV?
A: Yes, there is a folder included labeled "FOV OPTIONS", it has FOV options for 55, 67.5, 75, and 90.
Q: Will you be updating this?
A: I might add some more weapons in the future, nothing promised and not soon.
Q: Will there be a port to Call of Chernobyl?
A: Most likely, but have no ETA. Depends on time constraints, life, etc.
Q: Why did you name it STCS 2.6.3 Redux?
A: I wanted to keep the name as close to the original as possible, and honestly had no idea what else to call it so I just went with that.