I'm not owner of this mod,I just merged it with english translation and upload it here.
Authors of the mod:
"WARWER" - plot, configs, textures.
Kirgudu - scripts.
" X_A_M_E_L_E_O_N "
Translate to english (machine translation)
The plot of the mod: The main storyline tells about the most closed group of the Zone - "Mercenaries". What goals were pursued by the Mercenaries, with whom they were associated with their last assignment and what their actions led to - the GG learns as they approach the Chernobyl nuclear power plant. You will have to visit the base of the Mercenaries, talk to the leader of the group, find out how Scar became a mercenary and what he did, but for this you will need to go a very long way. Stylistics of the narrative in the genre of detective-investigation. The texts do NOT contain ANY OBSERVED Vocabulary!
The war of factions is not disabled (after all, this is the "trick" of CHN) - it is woven into the plot.
A little clarification: The main storyline is written. Now there are only minor edits according to your wishes and suggestions. The final version of the mod will be released on their basis.
Features: Briefly: a new plot, 5 - new groupings, dynamic spawn of mutants and NPCs, rebalancing for hard, new interface, many new NPC models (including unique ones), post effects, weather, graphics, voice acting, news - real and just comments on the plot on behalf of the GG, recorded by dates in an experimental PDA, automatic saving of saves for key tasks ...
Carefully read the plot SMS messages! Use the LOG in your PDA - "Message History" and "Notepad" in the experimental PDA! All current tasks and the degree of their implementation will be displayed in the "Notepad".
All fans of this mod are given the opportunity to once again go through this magnificent plot, but with a new weapon in hand, with new dangers that will take even an experienced player by surprise.
This assembly introduces a bunch of changes, I will list the main ones:
- STCOP WP (Replacing weapons with better ones with beautiful animation). Plus, about 30 new weapon models have been added. (Replaced / removed all bugs from the previous version, you will find a high-quality set of weapons). NEMESIS grenades have also been added!
- Improved visual composition. (Over 60 new models for both stalkers and quest NPS will brighten your walkthrough).
- Complicated hardcore, what is meant by this: the number of mutants on the maps has been increased (lovers of the good old MWM MOD will like it), more serious weapons of your opponents, slightly improved AI.
- A balance has been established, which refers to it: prices, stalkers' weapons, drops, etc.
No less important changes:
- Added walking NPS (Slight approximation to PM).
- Many new hiding places, plus old ones replaced.
- Some features from MISERY.
- Implemented a large number of scenes. (Attack on the cordon post, looting by marauders, etc.).
- The "Will" group has a small base on the cordon. Also, camps by locations have been added to the "Ashes" grouping (which will significantly complicate the passage), even there is a large accumulation at the TD location.
- The number of the "Scientists" group has been increased, now they are more often visible, which makes it possible to buy / sell artifacts.
- More anomalies (Replaced particles).
- Added new NPS waiting for the end of the plot to fight in full in freeplay. Especially applies to the group "Debt"
Other changes:
There are hundreds of them and their meaning, and my memory is not enough to list
List of new weapons:
- FN SCAR
- FAMAS F1
- HK G3SG1
- HK G3A3
- HK G36K
- HK G36C
- Steyr AUG
- AKMS
- Vz. 61 "Scorpio"
- M16
- M16A1
- M4
- OC-33 "Pernach"
- Barrett M98B
- L96A1
- AK-102
- AK-12
- AEK-971
- Izh-43
- PP-19 "Bizon"
- FN P-90
- Marauder1010
- Benelli M3 Super 90
- Minigun (Test model so far) <br /> (The list may not be complete).
Info from ap-pro here: Ap-pro.ru
yes,thank you for mention this :)