Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

Add file Report STCoP Weapon Pack 2.9.0.5 (Download + Translation)
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STCoP_Weapon_pack_2.9_Full.7z
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The-Blog
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3,212 (8 today)
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b02ceec8ada85c6c849eec2e4f9a7842
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Description

Contains all files for the ST CoP Weapon Pack Version 2.9 This includes the main mod, the 2.9.0.5 patch, the compatability patch for AtmosFear 3, aswell as my translation.

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STCoP Weapon Pack 2.9.0.5 (Download + Translation)
Comments  (0 - 50 of 54)
Popscleman
Popscleman

do all the addons work with this..... like outfit addon...... warfare...... docterxquestlines ?

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The-Blog Author
The-Blog

Any mods that worked with version 2.8 should work with 2.9 I think. Unless they overwrite the .dll files. Just keep in mind. This is for CoP NOT CoC. As far as I know most mods for CoP don't work in CoC without modification.

Please correct me on this if I'm wrong! :)

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Asenka6
Asenka6

not for CoC? Download aborted!

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Rogue_4TW
Rogue_4TW

There is one already for COC

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djavca
djavca

DUDE, I F****** LOVE YOU. I searched like carack-head for 2.9 but only found a not working merge with Misery (and i hate misery).
So i was just downloading the ol' 2.8 version, but for some reason i decided to go CoP page here at moddb. Then i was looking through the last posted mods and... BOOM, STCOP 2.9 POSTED 2 HOURS AGO, and fricking translated! Man, i'm so happy, thank you so much.

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Marek33
Marek33

Thank you very much! I was afraid that there wouldn't be this version here since thales100 is probably gone.

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The-Blog Author
The-Blog

Glad I was of help :)
Stumbled upon the russian original version after looking for the 2.9 release. Used the translation for 2.8 as a basis. Cleaned it up and added the new stuff. Should you find any errors in the translation let me know and I'll upload a fixed version.

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munchiesnOOb
munchiesnOOb

Yes, the spawn menu is entirely in cyrilllic.

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The-Blog Author
The-Blog

Yeah I didn't translate it since I only really use it when spawning weapons, ammo and attachements for checking translation errors (or goofing around) and once you figure out what means what its pretty easy to navigate. But if you want I can take a look at it in the coming days and upload it as an optional download or something like that.

For reference, the file that needs to be edited is the ui_god_dialog.script file under gamedata->scripts.

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Blitzkriegrekrut
Blitzkriegrekrut

Compatible with atmosfear and absolute nature?

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The-Blog Author
The-Blog

Yep. In fact the download even contains a compatability patch for AtmosFear 3. :)
For more info on how to install everything I wrote a summary here:
Moddb.com

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col@teral
col@teral

Hi and thanks for the great mod! I have a problem with usp and sig p220 when upgrading to full-auto and 3-round burst respectively, fire mode does not change and stays sigle fire only. Any help?

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The-Blog Author
The-Blog

I sadly can't give much support since I didn't create the mod, I just reuploaded it and added a translation. However I think I know what you mean. I noticed this on other weapons aswell, I don't think that problem is in the translation but in the original files aswell. I assume they simply copy and pasted that upgrade description. What it actually does is heighten the fire rate. That part is sadly not clear enough.

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col@teral
col@teral

Ok thanks for the reply, I will seek in the original mod page if there's a fix

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lol3r_86
lol3r_86

Upgrades with three bullets improve the fire rate. With one bullet and a curve improve flatness. Those are not fire mode upgrades.

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alanberserkrose
alanberserkrose

Go to configs\weapons. Find the weapon you need and change weapon class

WP_PM to WP_LR300

then find

anm_reload, after "=" replace with contents of the this line anm_reload_empty , so you will get

anm_reload = usp45_reload_empty, reload_empty
anm_reload_empty = usp45_reload_empty, reload_empty

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nelsonjerezv
nelsonjerezv

Thanksfor uploading man, the improvements over 2.8 are noticeable :)

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yakovlev999
yakovlev999

Whats new compared to 2.8?

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The-Blog Author
The-Blog

There are no english changelogs sadly, but here are the russian ones put through google translator. Not super helpfull, but you should be able to make out the meaning for most of the points:
Pastebin.com

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Wędrowiec
Wędrowiec

How do I port it to Clear Sky (If it's possible)

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The-Blog Author
The-Blog

I don't think you can port it to Clear Sky. The engine in Clear Sky is older and got quite a bit of added stuff with CoP. There is a version of this for Call of Chernobyl which would allow you to atleast the areas of Clear Sky, but you sadly can't directly port this as far as I am aware.

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eastindies
eastindies

Do I have to start a new game if I already have 2.8.7 installed?

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The-Blog Author
The-Blog

I am not entirely sure, but I think so yes.

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sadist4
sadist4

Can you port it to CoC?

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The-Blog Author
The-Blog

No. This is the only CoC version of this mod:
Moddb.com
It's also an official version. It looks like the 2.9 changes are planned, but havn't been updated yet.

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Guest
Guest

will it work with sgm 2.2 ?

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The-Blog Author
The-Blog

I am sadly not very familiar with sgm 2.2. This mod does overwrite the vanilla weapons though so I would assume it is not.

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Guest
Guest

is there a way to increase FOV with this mod? Since this replaces xrengine.dll and many other files, the original FOV switcher doesn't work. It crashes the game.

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The-Blog Author
The-Blog

As far as I know, there is sadly no way to change the FoV with this mod. But it's been a while since I looked into it and maybe there is a way now or there is one I am not remembering.

I took a look at the original post this mod is from and put it through google translate. This is the part that talks about the FoV and the bin folder:

All files in the bin folder can not be changed at all! They include important edits on the operation of sights, ill-fated mp_ranks, as well as the following settings:
r__detail_density - adjusts the density of the grass. It is recommended to put 0.4;
r_detail_radius - adjustment of the range of drawing grass - from 49 to 250;
fov - angle of view, put any;
hud_fov - the angle of the weapon itself, you can experiment.
Edited by Comrade. Mortan, for which I express special gratitude to him.

Now this does sound like there maybe is a way to edit it? I sadly couldn't find anything. Sry :/

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elEscobars
elEscobars

STCoP already includes a version of Console Controlled FOV (or equivalent). Just installing the mod allows you to change the FOV settings from the console using the "fov X" and "hud_fov X" commands, X being your desired value.

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The-Blog Author
The-Blog

Good to know, thanks for the answer! :)

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Frenekel
Frenekel

I have a problem with this mod, for some weapons the description is missing, it just display "st_wpn_ak_..._descrpt". I have a german version of CoP and had this problem before, most of the mods turn the game to english and thus fix that problem but with this the game stays german and therefore the descriptions are bugged for alot of guns.

Is there any way i can fix or workaround that? Maybe with files from the CoC version of the weapon pack?

Greetings

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The-Blog Author
The-Blog

Hi

First of all it's quite a while so I can't garantuee this will work, but it should. If you open the folder the tranlation is in you will see that the actual files are in the folder \gamedata\configs\text\eng. Now if I remember correctly the actual Call of Prypjat folder had multiple language folders for each language with the german folder being called "ger". So if you take the tranlation files and put them into the ger folder instead of the eng folder it should overwrite the german language ingame.

I hope this made sense to you, if you want I can also explain it to you german in case I didn't explain it properly in english. :)

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Frenekel
Frenekel

Hey,

Thank you, it worked out just fine :) I should´ve searched the files better then i would´ve found the solution myself probably :D

But thanks again or Danke ;) whatever you prefer :)

Greets^^

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The-Blog Author
The-Blog

Glad to hear it worked out :D

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eastindies
eastindies

Loaded a save and got this error

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [lancew_pp2000_no_reload]

strangely, this error just appeared out of the blue, the game was crash free before I re loaded said save

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eastindies
eastindies

never mind, turns out the cause was the fsgame.ltx somehow reverting to default.

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Guest
Guest

the model for wa 2000 does not exist tho,probably an oversight from dev

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Guest
Guest

Is this a rework of the ''gunplay'' or just the textures etc.?

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The-Blog Author
The-Blog

It replaces most of the vanilla weapons and adds a lot more new weapons, attachements and gear. So it's definitly more then just a texturemod.

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JMP-Jack
JMP-Jack

10/10
My favourite weapons mod (with fixed 3d scopes!). Is it possible to port this addon to Call of Chernobyl?

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The-Blog Author
The-Blog

I guess it would be possible, but that is beyond my capabilities. This is the newest version of the STCoP weapon pack for CoC I could find:
Moddb.com

Sadly no port of the 2.9 version exists at the moment as far as I am aware :/
I guess we will have to wait for an official 2.9 version for CoC unless someone does an unofficial one before that.

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JMP-Jack
JMP-Jack

I try to porting only weapons models, sound and config files from 2.9 to 2.8 for CoC. It seems to work for now...

I need to test it. If it works, I upload the addon here on mod db.

It will not be a real 2.9 but a 2.8 with some models fix and other features from 2.9.

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IDAV0LL
IDAV0LL

StCoP 2.9.0.6 is out.. this will be updated?

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JMP-Jack
JMP-Jack

I try to porting only weapons models, sound and config files from 2.9 to 2.8 for CoC. It seems to work for now...

I need to test it. If it works, I upload the addon here on mod db.

It will not be a real 2.9 but a 2.8 with some models fix and other features from 2.9.

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The-Blog Author
The-Blog

Done. :)
The new version can be found here:
Moddb.com

However you will still need to download and install the main mod 2.9 since the new download is just a patch you install over. You will also probably need to reapply any compatability patches afterwards. Like the one for AtmosFear3. The new order of installation can be found in the download description! :)

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Blitzkriegrekrut
Blitzkriegrekrut

Hello, can I install some more texture mods than AN and AF or new items mod with it?

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The-Blog Author
The-Blog

Hard to tell for me since I didn't create the mod, but most likely, yes. However I can't really give a definitive answer, sry.

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Guest
Guest

Does this work with CoC?

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The-Blog Author
The-Blog

No, this is for CoP only. There are addons specificly for CoC that are seperate from this. However I have nothing to do with those so I couldn't tell you on what version they currently are. Hope this helped :)

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