It adds subs and PDA messages to the English sounds used in-game.
InGameSubs for S.T.A.L.K.E.R.: Call of Pripyat
This is a mini-addon for only being used with PRP v1.2, it adds only subs and PDA messages to the English sounds used in-game because unfortunately they don't have in COP.
Now, before downloading this mini-addon (situation very similar to CS), I'd like to suggest you read the following comments, on this way you aren't going to miss some important details I'd think nice to point out.
About Call of Pripyat:
- A small portion of code was implemented in SOC to display a message based on its length, this isn't present in CS or COP; all PDA messages are displayed in 5 seconds.
- This is a bit undesirable because some messages are more length than it, and I don't know why this happened or if there's a specific reason to do it on that way.
- As above, there's a 1-second timeout effect that adds that kind of lag to the messages too, so I provide a mini-optional to remove it if you want to.
About this mini-addon:
- There are a lot of NPC sounds denominated human_01, human_02, human_03, theirs subs aren't included in this version (there's a plan for it in the future), so only main storyline and secondary tasks related sounds at the moment.
- There are only subs for megaphone sounds, greetings, and farewells, this is going to prevent the PDA of being full of them, the other sounds are displayed as normal PDA messages.
And finally, it's important to say this is a Work in Progress, so there are a couple of things that still need to be done.
Notes:
1. Install instructions and additional comments in the Instructions_and_Additional_Notes.txt file.
2. You can update this addon safely, a new game isn't necessary or needed.
3. I'm not a native speaker, so if I wrote something confusing you can't get, let me know it.
4. Beginner programmer; this is my third addon, so I expect I haven't let something broken...
5. From the original InGameCC mod: "You can freely use parts of this mod in your mod if you wish. A mention of the source in your credits would be nice though".
TODO:
- Add logic for displaying correct 'pri_a28_actor_to_ssu_*_heli_info' lines to be added later if possible due to limited modding knowledge. ("Communication with HQ"/Middle cutscene).
- Add PDA messages or subs for human_01, human_02 and human_03 sounds. (if they're PDA messages, they might make the PDA being full of them, because they're a lot of them, yet it's the less footprint memory option).
- Make proofreading of game text files.
TODO (optional):
- Reimplement a small portion of code used in SOC to display a PDA message based on its length.
Final Results:
(OpenXRay).
Communication with HQ/Middle cutscene. (OpenXRay).
New color for the final subs. Before/After. (OpenXRay).
Credits and a special thanks to:
·f·i· csoport team for the base code. (Coming up with it by myself could have been impossible).
MrSeyker for working on the compatibility patch for ZRP and the contributors for making PRP possible.
NatVac and the contributors for making ZRP possible. (Creating my own Zhephir's UltimaShield artifact for debugging in CS and COP saved me a lot of time).
Xottab_DUTY and OpenXRay.
OpenAI/Whisper - Google/Colab/Bard by the free tools and other useful things.
All modders out there for the tools, the mods, and the tutorials you'll have made along this time.
GSC Game World for creating STALKER.
Debian GNU/Linux and the GNU/Linux community, I've learned a lot using this system, so I couldn't have made this addon without them too.
Changelog:
v0.3 - 03/05/24
- Removed unused code from ui_custom_msgs.xml and closecaption.script files.
- Removed unused text entries in stable_closecaption.xml file.
v0.2 - 02/08/24
- Added optional patch for removing 1s timeout effect that adds a kind of lag to some PDA messages on HUD.
- Fixed Gavrilenko's greetings, English voice for Gavrilenko (previously using Russian).
- Implemented subs to the middle cutscene temporarily.
- Restored original Garry's message, English now matches original meaning.
- Performed basic proofreading in stable_closecaption.xml and removed "\n" characters of it, because they aren't used in st_subtitles.xml (where subs go in CS).
v0.1 - 01/25/24
- Added subs for all megaphone sounds for Skadvosk, Yanov Station, Scientists' Bunker and Laundromat.
- Added subs for all greetings and farewells implemented in-game.
- Tweaked the color of the subtitles displayed on the last cutscenes.
- Added PDA messages for the most English sounds that don't have.
Looks neat! Would it be possible for you to port this to vanilla CoP eventually? I would love to use it there.
Thanks for the suggestion! Porting to vanilla COP and CS is something I've definitely considered. It could be a fun challenge, but I can't make any promises at this time. There are other things on my development plate right now, but I'll keep it in mind for the future.