This mod from NovaRain allows you to buy all weapon/armor upgrades.
Readme File:
Name: Full Upgrades for Weapons and Armors Mod
Version: 1.0
Date: 2009.10.24
Requirements: S.T.A.L.K.E.R.: Call of Pripyat 1.6.00 (RUS)
Author(s): NovaRain
About
=====
This mod simply allows you to buy all weapon/armor upgrades. You'll still have
to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3
upgrades, and some Tier 3 upgrades still require the help of other
specialists.
I also made some changes to upgrade schemes:
* After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades
without the need of Tier 2 upgrades, provided that you give mechanics the
tools they need.
* The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying
Contrast Sight upgrade first. (Because they both modify the same property, I
treat Night Vision as the upgrade for Contrast Sight.)
* The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade
first. (Due to some technical issues and personal preference.)
Install
=======
1. Extract the gamedata folder to your S.T.A.L.K.E.R.: Call of Pripyat
directory.
2. Change the $game_data$ line in fsgame.ltx to look like below:
$game_data$ = true| true| $fs_root$| gamedata
Uninstall
=========
If you want to remove this mod, and before you delete the mod files, make sure
to first get rid of all your upgraded weapons and armors, otherwise the game
will crash upon loading.
Compatibility to other mods
===========================
Because I didn't change any .ltx file of weapons, this mod should work fine
with other weapon mods, except for mods that also change upgrade schemes
(w_***_up.ltx) or the "upgrades" property in w_***.ltx files.
Known Issues or Bugs
====================
No known issues AFAIK.
History
=======
1.0, 2009/10/24 - Initial release.
Contact
=======
You can contact me via MSN: novarain666 (AT) hotmail (DOT) com
Credits
=======
Thanks to GSC Game World for creating S.T.A.L.K.E.R. series!
Thanks to joosukazail for his Full Upgrades Mod for Clear Sky, as it inspires
me to make this mod.
Tools Used
==========
GUI for Unpacker 1.1
UltraEdit & UltraCompare
Readme Generator (used for the template of this readme) -
Lhammonds.game-host.org
Licensing/Legal
===============
This work is licensed under the Creative Commons Attribution-Noncommercial-
Share Alike 3.0 Unported License. To view a copy of this license, visit
Creativecommons.org or send a letter to Creative
Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
works on the call of chernobyl 1.4.22+stcop mod????
I'm using this mod through PRP's configurator. It's really nice to enable all the extra upgrades. Works perfectly
so quick heads up. I dropped this mod into the STALKER reconstructed mod and it worked fine afterwards. I think a good way to see if this mod might work with whatever modification you're playing with, would be to see if the main mod you run generates a "gamedata/configs/misc/outfit_upgrades" or a "gamedata/configs/weapons/upgrades" folder. If neither of those folders are installed by your mod, then there is a good chance this mod will work.
Reconstructed installs Arsenal Overhaul 3.1 with Pripyat Reborn so if your modpack runs AO3.1, then this mod has a good chance of working with your modpack.
Do you think there is going to be Gunslinger compatibility?
- - - - Tutorial for making all upgrades available (no tiers) - - - -
I'm assuming you know how to extract data and enable the gamedata folder.
Let's say the mechanic has all the tools and everything required as set in the file gamedata\configs\misc\stalkers_upgrade_info.ltx
You have to buy an upgrade to unlock other upgrades. It's a minigame but it doesn't make sense to me. (Mutually exclusive upgrades are fine and realistic.)
Let's do the AN-94 as an example:
1. Edit gamedata\configs\weapons\w_abakan.ltx
Instead of this:
"upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan"
We need this:
"upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan, up_gr_firstcd_abakan, up_gr_seconcd_abakan, up_gr_thirdcd_abakan, up_gr_fourtcd_abakan, up_gr_firstef_abakan, up_gr_seconef_abakan, up_gr_thirdef_abakan, up_gr_fourtef_abakan"
2. Edit gamedata\configs\weapons\upgrades\w_abakan_up.ltx so that all occasions of "effects =" is empty, there's nothing after the equals.)
This makes it so that there is no unlocking. Because everything is already unlocked. If you don't do this step your game will crash at loading.
DONE
Again, you will still need tools and other requirements for the specific mechanic you are dealing with, but once he is ready to work, he can do any work in any order.
There are 30 weapons with upgrades, so it's 60 files to edit to do them all. Plus 16 outfit upgrades and the gamedata\configs\misc\outfit.ltx
Maybe just do this for a few items you actually use.
- - - Bonus cheat - - -
If you want to disable all requirements, edit all the lines in
gamedata\configs\misc\stalkers_upgrade_info.ltx like so:
instead of
"up_sect_firstf_abakan = {+jup_b217_tech_instrument_3_brought}, false %=upgrade_hint(st_upgr_toolkit_3)%"
we need
"up_sect_firstf_abakan = true" to have the 4th one available.
Same as this minimod: Moddb.com
Does is similar for armors in Clear Sky? I tried all upgrates mod for it but game crashes if detects file "Outfits.ltx" and all files from "Outfits_upgrades". Do you have maybe idea whats wrongs with those files?
If you can help I would be very greatfull. If you wanna look at this mod for CS heres the link
Moddb.com