Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

Description

Fix 1: updated files of start equipment and perks! Fix 2: scripts updated to the newest version of mod to prevent crushes. Also added more options to game menu!

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A.R.E.A. 1.1628 revisions
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-Ghost-
-Ghost- - - 255 comments

Nice, glad to see an update!

The changes sound good, mainly balance to make things a little more forgiving. It felt like I was barely breaking even on jobs because I'd expend meds/ammo/repair money on the job, then the job would barely compensate me enough to earn much. Though I still haven't really figured out the point of getting paid in cash. Am I supposed to bring it to a particular trader to get more value from them?

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

No, u can earn good money only on artefacts or tasks.

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GamersGen
GamersGen - - 119 comments

Nice, I only need savescum off to be happy otherwise I like to suffer in AREA :)

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GamersGen
GamersGen - - 119 comments

Somehow quicksaves still dont work during combat?

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

It's normal, I didn't turn that out.

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GamersGen
GamersGen - - 119 comments

Is there a way to turn it off? I feel like I am playing on playstation console

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

I think no, it works only on one older version and then they fix it.

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Sn4rk
Sn4rk - - 528 comments

Could you please upload game_relations.ltx from AREA or tell me where to find it? I want to change few faction relations and also make more mutants fight each other, but I can't find it.

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

Disk.yandex.ua
Enjoy 🙂

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Sn4rk
Sn4rk - - 528 comments

Thank you so much!

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Guest
Guest - - 690,792 comments

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Guest
Guest - - 690,792 comments

Could you also add spawn NPC ?

By the way, is there any method to bring back the companion system ? :(

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

U can spawn any NPC by spawner.

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michciio
michciio - - 69 comments

Damn i have your mod for doctor on swamps but... He's not there xD I don't know where he is, i searched everywhere and map shows nothing.

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

Zoom in and look carefully.

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michciio
michciio - - 69 comments

Then he died or never spawned in my game because there's nothing there.

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Gh057yn
Gh057yn - - 33 comments

I tried to install "More money on start" but it gives an error " \s.t.a.l.k.e.r._-_a.r.e.a\gamedata\scripts\_g.script:1685: attempt to call field 'Actor' (a nil value) "

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

U play the last version?

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Gh057yn
Gh057yn - - 33 comments

Damn, mine is 1.1619.

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Hanzo_Hasashi
Hanzo_Hasashi - - 5 comments

Any idea wich parameter should i edit to get my stalker losing less stamina? i would like to walk a few more meters without getting an asmathic attack

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Stalker_Boss Author
Stalker_Boss - - 1,722 comments

; Power

jump_power = 0.05; power reduction with a jump without taking into account the weight of the load
jump_weight_power = 0.045; reduction of strength with a jump, taking into account the weight of the load, for the maximum allowable weight
overweight_jump_k = 10.5; overweight jump weight coefficient (multiplied by jump_weight_power)
stand_power = -0.01; power increase per second while idle
walk_power = 0.0012; power reduction per second while walking without taking into account the weight of the load
walk_weight_power = 0.0100; power reduction per second while walking, taking into account the weight of the load, for the maximum allowable weight
overweight_walk_k = 1.40; coefficient of the effect of overloading the load (multiplied by walk_weight_power)
accel_k = 2; coefficient for running (multiplied by walk_power, walk_weight_power)
sprint_k = 2.5; coefficient per sprint (multiplied by walk_power, walk_weight_power)

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Hanzo_Hasashi
Hanzo_Hasashi - - 5 comments

Thank you!!!!!!

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Hanzo_Hasashi
Hanzo_Hasashi - - 5 comments

Hey boss, last time i bother you i promise. Dou you have an outfit.ltx with the original volume values?

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Stalker_Boss Author
RakaSuci
RakaSuci - - 124 comments

Hello there! Is this work with properly with Gunslinger? like spawning gunslinger items and is there any mineral water???

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