Stained is a side-scrolling, platforming and combat action game set in an ancient, mysterious castle featuring detailed 3D environments with a continually changing game world. Events in Stained are triggered by breaking objects placed in and around the castle, and outcomes are determined by the combination of glass pieces that litter the ground, leading to a variety of experiences. Novel ways to break objects have to be thought of at times, which will keep the player guessing what the next puzzle will be. In any fight in the game victory is usually temporary, as defeated foes may form again, or reassemble to form entirely new ones. The gameplay is fully interactive and physics based – each character’s uncanny abilities have to be kept in mind to think of innovative ways to proceed through the game!
The Debut 3 Bundle is the latest collection of games seeking a place on Steam from Indie Royale. Five games -- Stained, Tropical Heat - Jetski Racing, LogiGun, Tales of Maj'Eyal and Crayon Chronicles -- from developers we hope will be the indie stars of tomorrow. There's also a great bonus album from Stephen Pearlman - The Raven - for those who beat the $8 price.
RealAxis Software’s Stained is a side scrolling action-platformer with a healthy dose of puzzles. Set in a mysterious castle featuring detailed 3D environments with a continually changing game world, the the player is kept guessing what the next puzzle will be.
Stained is available for Windows via Desura and DRM-Free.
Tropical Heat - Jetski Racing
Developed by Somatic Vision, Tropical Heat is a Jet Ski racing competition set in the tropics. Race in both Single and Multiplayer or just relax and enjoy riding on the beautiful ocean around lush tropical islands in Free Ride. Customize your character and jet ski.
Tropical Heat - Jetski Racing is available for Windows via Desura and via a CD-Key. It's also available for Mac.
A physics-based puzzle platformer from developer Sodium Eyes about a girl named June as she climbs a tower filled with perplexing puzzles. Push your abilities of reasoning and logic to the limit in LogiGun as you mix-and-match a variety of unique tools to overcome a series of increasingly intricate challenges.
LogiGun is available for Windows, both DRM-Free and via Desura.
Tales of Maj'Eyal
Darkgod's Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Tales of Maj'Eyal is available for Windows via Desura and for Mac & Linux via a CD-Key.
Crayon Chronicles offers a relatively short but action-packed RPG experience that randomly generates the level layouts each time you play. You are encouraged to play through the game more than once thanks to the random nature of the environment layouts, but also because the developer - Outer Grid Games - keeps track of the interesting facts about each play-through so you can compare your adventures to others'.
Crayon Chronicles is is available for Windows via Desura and via a CD-Key.
The Bundle Album $8 Bonus
The bundle bonus album is from Stephen Pearlman (Haberdashery) who has been crafting synth-pop since 2004. Strongly influenced by Erasure and Björk, his productions are lush and incorporate multi-layered cinematic sounds with pop sensibilities. Bundle bonus album The Raven represents is an electropop adaptation of "The Raven" by Edgar Allan Poe. Beat the $8 price to get this bonus album.
View interviews with some of the developers whose games we've have been featured in different Indie Royale bundles on our YouTube channel check in for the latest videos.
You can find more information on The Spiral Groove Bundle, including real-time statistics and its current price, on its official website or via its Facebook, Twitter and Google+ pages. As ever, the bundle is cheaper the sooner that you purchase its (unless, of course, some kind purchaser opts to lower the price for others) although there is tremendous value here whatever price you pay.
Stained is updated with most awaited features of configuring a custom controls.
Stained celebrates the thanksgiving with holiday sale.
Kim Berkley of IGM reviews stained. He says "Just remember, kids – if you play with broken glass, you’re bound to get cut. Stained plays like a standard...
Stained demo just got bigger & easier to play. There are more combat levels added to demo, so choose your combat level and enjoy the shattering.
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Lost me at "Sickle Wall Jump" in the Turrets level.
I appreciate your views. Thanks
Ok, finished the game. The fact that you didn't need to flip the parallelogram is disturbing, since a few level before, you could flip the parallelogram. (The level before the prison), and if I remember correctly, you need to flip. I figured out since a long time how resolve the puzzle, but since I couldn't flip the figure, I didn't figure out how put the left low piece.
Here's my review: Good game but with too many defaults. First, the game is slow. Not because I have a bad computer, but the gameplay is slow. Secund: the wall jump: Really hating it. It have a bad control. Third: You can't solve puzzle as you please: there is one programmed walkthrough for each puzzle, but a lot of puzzle could be solved by differents methods. The puzzle idea is really good but bad used.
If you made a second game, here's how I see it: a Metroidvania, where you can collect freely the pieces of stains, each puzzle could be resolved how you want (It's possible by considering that each piece is a combination of the same triangle several times) , need to find blueprint to make your upgrades. For the upgrade that allow you to progress, you need to gain piece dropped only by bosses (example: need a round piece). A gameplay a little more dynamic (I don't ask for something with combo, special hit, etc, but as it's here, it's not good).
I really like the idea of the monsters that can recombine into something else and the fact that you need to create your objects. But, sorry to say that, your game uses badly these mechanics, it's too scripted.
I sincerely think that you have your place on the indie market and really hope that you make other games and progress further, but I can't consider Stained as a great game..
PS: Sorry for my bad English.
And for the running: All the other actions are rapidly needed to progress, bu the running is needed relatively lately. Plus, running isn't a main feature in plattform games. Except Mario, I don't know plattform games where you can run by pressing a button. The contrary is more common: Press a button for walking. (But let walking as the main movement. It's more in the quiet atmosphere of the game.) (It's just my opinion, so you may disagree).
I will just add a message saying use shift to sprint (that will include sprint jump and running).
Sorry to bother you again, but got a bug: First, at the abandonned mine level, I couldn't flip the parallelogram. I suppose that was why I couldn't complete the puzzle since I collected more or less 15 pieces of each sort, try to complete the puzzle but couldn't and the hole was shaped like a flipped parallelogram.
Secund: The game crash after that. When I relaunch it, I had all the levels unlocked, even the ones that I haven't reach, except the abandonned mine. I refinished the previous level, got the same problem with the puzzle but the level is still unavailable from the menu. Uninstalling/Reinstalling didn't fix it.
Hi, No problem at all, I love to hear your views and help you out if you are facing any problems. There are only two parallelogram required for that puzzle and they get oriented them self if you place them at that position here is a hint for you..
Game crash and all levels getting blocked is something I am hearing first time, I guess it might be happening because you uninstall and reinstalled the game.
I am sending you the solution to unlock the levels via PM.
Desperately needs a "here is how to run" lesson (as well as jump for that matter!) - the beginning of the game tells you to use arrow keys, and control and X but never introduces shift or space. Space isn't so bad because if you don't figure it out you're stuck at the beginning of the game with nowhere to go and no way to die, and it's fairly obvious that *something* must make you jump, but since shift-running doesn't become necessary until the prison level (and then completely non-obviously) that one's a pretty big deal.
Sprint is fairly obvious action while running or jumping, and so it was not mentioned. All the control options are presented in the option screen though.
Any we will try to include this in future update.
Sprint is a "fairly obvious" action that doesn't exist as a separate control in probably 95% of platform games. And the shift key alone doesn't do anything, so it's really pretty non-obvious unless we refer to the control options (and why would we think to do that when the game appears to be telling us the controls when we start and it introduces arrow keys?)
ovnidemon (in the comment below) had the same problem I did, on arriving at the prison level, so it's evidently not *that* obvious. :)
Another thing that could do with improving if it's not behind some sort of intractable code barrier - the between level screens of text should be loading the level (and doing the progress bar) *before* you click start, not after. I understand this might be something made difficult by the engine though.
fair enough :)
The level screen yes it could be done the other way, but we realize this is the most robust way to do it.