Squad is an in development tactical multiplayer shooter with a heavy focus on teamwork, communication and realism. The game will allow players to fully experience the rigors of modern day combat, from the tactics and tension of maneuvering, all the way to the action and intensity of a firefight.

Post news RSS Newest Bootcamp Episode! Learn about Level Design and Objective-based play!

Newest Bootcamp Episode is now LIVE! Learn about Level Design and Objective-based play! THIS is how you wage war.

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It's time for another episode of Boot Camp! Before we jump into it, we're sitting on over 146% funded, with over 2 and a half weeks left to go! In addition, we will be holding the Project Reality Map Remake vote over on the forums starting June 10th, so sign up to take part!

Squad Humvee Reveal June 2015 WIP

Welcome once again to Boot Camp, an introductory series aimed at explaining to you, the backer, about the BASICS and MECHANICS of what makes Squad the game it is.

“OPEN, EXPANSIVE LEVELS. Most of our maps will come directly or be heavily inspired from real world locations through Geographic Information Systems (GIS) satellite data, where authenticity and total tactical freedom to roam will always be part of the game.”

What does that mean? Maps with Total Tactical Freedom? How does strategy come into this at all?

Read more here:

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Offworld Industries
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Squad
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