"Far Seed" - the most distant human outpost in the Solar sytsem. After mysterious accident all station software has been corrupted makink place unhabitable for the crew. Urgently placed into hybernating pods they are waiting for the rescue. Player controls a rescue bot on a rescue mission. Bot can fix station software returning full outpost functionality. WAKA visual editor allows player creating control algorythms for all devices - from docking door to greenhouse climate control and fusion reactor.
Finally, bots have learned to speak, so now they can say you about anything you want - detected resources, approaching enemies, or just "Hello, world!".
dev news #3
Summary of my work on the Far Seed game over the last two weeks - new level, design, and tutorials.
dev news #2
I’ve finally released the first demo of the Far Seed game. Make your hands dirty with visual programming game.
far seed first demo release
The majority of visual scripting instruments gives freedom to nodes movements, while sockets, attached to nodes, continue to be fixed. I've decided to...
freedom to sockets!
When dealing with visual programming visual side is as important as the programming one. It often happens that as a script becomes more complex graphical...
visual styles of visual scripts
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