Manually created levels and their diversity - from simple, where you need to destroy everything, to intricate mazes with traps. Some levels for people with strong nerves. There is no enemy, who should be killed, but they will appear in the second part of the game. Who loves the game, in which not all so simple - be patient and go! - Two versions of the controller (joystick, and G-sensor) - Three levels of detail graphics - A variety of levels on the content and degree of difficulty. From simple to complicated and heavy - Speed bonus and the bonus "big ball" - Purchase of domestic currency to add time (all levels of the game may go without acquisition currency, but spending a little nerve) - Fire and wind traps - Limited time pass each level

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Do not judge strictly the game. It makes for a portfolio. All elements created by me personally from models to video review. Unity 4 toon shader my own too.

Manually created levels and their diversity - from simple, where you need to destroy everything, to intricate mazes with traps. Some levels for people with strong nerves. There is no enemy, who should be killed, but they will appear in the second part of the game. Who loves the game, in which not all so simple - be patient and go!

- Two versions of the controller (joystick, and G-sensor)
- Three levels of detail graphics
- A variety of levels on the content and degree of difficulty. From simple to complicated and heavy
- Speed bonus and the bonus "big ball"
- Purchase of domestic currency to add time (all levels of the game may go without acquisition currency, but spending a little nerve)
- Fire and wind traps
- Limited time pass each level

Unity 5 Web (Facebook) screens:

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Unity 4 Android game screens:

Screen1

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Video review

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