This is a Prototype submission for the IGMC 2018. I stopped progress on my current project, to try my hand at this. Leave me your thoughts, ideas and feedback. T.I.A.

ForestTemple Lava Fields12


Story/Plot
A lowly slime barely survives an encounter with an adventurer and limps(?) his way home. He's mad about his lot in life as just a exp grab for some dimwitted noob with a dream. He's tired of the oppression of those wandering brutes and their swords and spells.

He decides to fight back and create a safe place for slimes of all kinds to ooze about their lives. This is his story...

Setting
You know the basic trope. A mob decides to be a hero, after some kind of miraculous event. But THIS time, it's a slime determined to make a safe space for him and his. The world is just like any RPG world with heroes, demon kings, dragons, etc and our gooey little friend has to overcome them all. He'll need some help to avoid being a smear on some adventurer's boot. Can he recruit a strong enough team to accomplish his almost impossible goal?

SLIMES come in many different forms, based on environment/element:
Snots: Poison
Nectars: Healing
Magmas: Fire
Clays: Earth
Rimes: Ice
Mosses: Plant
Custards: Lightning
Gels: Water
Meringues: Air
Slags: Metal

Game Mechanics/Features
Synchronicity/Synergy affects most aspects of the this game. As you gather Party members, growing closer to them helps unlock many great benefits:

- Synergy: When two or more party members have a high enough affinity, they can unleash a Synergy Charge that gives a boost to skills and attacks.

- Synchro Skills (element): party members can gain skills that are a fusion of theirs and another members element.

- Fusions: All slimes can fuse together and with other creatures.

Other Features


- Equippable Talents: Sometimes enemies will give you skills that you can equip them with.

- Expanding Map: The more members you recruit, the bigger your kingdom grows.

- A Quirky Cast of Characters you can recruit in various ways.

- A unique Storybook-like Art style!

- Side-scrolling Maps: Because THEY'RE COOL!

- Sideview Battle System: Best fit for a game like this, IMHO...

CHARACTERS
These are seen throughout the game

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Slime Kingdom Updates

News

SK Title

So I added new movement and action sequences to character skills to better give personality to the battlers in-game.I think this would be a great asset to the overall experience. Here's a preview of how it will look.

The game's price is now up to $3, a small price, but would be a big help for my development of my projects. Any help you can give will always be welcomed.

Slime Kingdom Episode 1 - And so it begins... (FINAL RELEASE)

Slime Kingdom Episode 1 - And so it begins... (FINAL RELEASE)

News

It's been a a very long time since my last post, but the time has come! Episode 1 has been redone and upgraded!

Merry SLIMESmas!

Merry SLIMESmas!

News

Just in time for CHRISTMAS! EPISODE 1 IS AVAILABLE!!!

Slime Kingdom IS OUT! (IGMC ENTRY)

Slime Kingdom IS OUT! (IGMC ENTRY)

News

I took a break from my Main project to take part in the Indie Game Making Contest. It's a cool little prototype. that I hope to make it a full game soon.

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Slime Kingdom Ep  1

Slime Kingdom Ep 1

Full Version

The journey of a brave little slime wanting to change the world for the better begins HERE!

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Slime Kingdom
Platforms
Windows, Mac, Linux, Web
Creator
OneManIndie
Engine
RPG Maker MV
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Homepage
One-manindie.com
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Style
Genre
Role Playing
Theme
Comedy
Players
Single Player
Project
Indie
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