After losing his parents to the bandit cartel, Skettle must help his local town reclaim their farmlands through root-n-toot-n-roll-n-shoot-n gameplay.
-Twin stick combat
-Western melodrama story
Welcome back to prog!
Sorry this is a bit late.
This month I've been busy with work and decided to take some time to take an overview of the Skettle project, cut back on previous draft code still in the project, figure out ways to optimize and clean up systems to prepare for other features I haven't implemented yet. There are a number of hacks still in the player controller from the first demo that I need to rework. I also need to work on the enemy systems so the player can interact with them in different ways.
There's just a lot in the project and a lot that shouldn't still be.
I hope to get back to a proper update next month.
In the mean time, here's a little doodle I made for this update.
Generic prototyping objects and new level layout.
Summary of last month - Diagonal walls. Out of town this month.
New combat demo and reupload of last month's demo. Overview of new features in remake of first demo's first level.
There's a new demo and some idle animations for your viewing pleasure.
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Demo that lets the player walk around the town. Walk around and explore.
A remake of the first combat level from the first major demo.
Current demo as of 5/1/2022. Features town exploration.
Major prototype with multiple levels and continues ammo and health. Graphical updates to come later.
First prototype build of the game. Just a test building that ends when you exit the area.
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