Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
In this video tutorial our Lead Environmental Artist, Joost Vanhoutte, goes over the creation of a tower door asset from scratch.
The various topics that are covered are:
High and Low Poly Modeling.
Also to get the textures used in the video head on over here;
Polycount.com
Texturing.
Baking.
We hope you'll find this helpful.
Thanks, that was a great video. Looking forward to seeing more! :D
Glad you like it! I'll try to make some more tutorials soon. :)