Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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We're really excited to show off our latest content with our level, I've been pushing the date back only so that you, our beloved fans had more to feast your eyes apon!

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Whats Changed Since Last Time?
Our terrain is coming along very nicely thanks to Lukasz(I'll be attaching a few screens below just to so you guys know what I'm talking about) Paul has also finished up creation on the New Duncan model and if I do say so myself its really looking amazing keeping well in the themes of Duncan's offensive mastery armor which would be Fluid, Agile and Light, we're currently waiting for our animators to assess the model and if we get the heads up Paul's going to finish up the model with its textures.
All of our voice actors have finished up work on Act 1 and they've really poured their heart and soul into the lines, I wish I had some way of showing you guys the lines but with Robert(Our video composer) on inactive status we've had no way of creating a high quality video for you guys to grab a sneak peek at and for that we apologize, I personally will try my best to find a way to get that sneak peek for all of you.

In other news we're also going to be including 'Survival Arenas' apart from the single player portion of the game, this new game mode would be set in new, smaller, arena sized maps and is focused for the gamer that doesn't have much time on their hands, this new mode will have you face an infinite number of enemy waves(as opposed to the finite, story driven and focused story mode), I cant tell you much about that but we're thinking about getting this mode done as soon as possible so we have a nice structure laid out for us, this would also give us more time to focus on the story mode to really make it an immersive experience.

Renders/Screenshots

Renders/Screenshots

Whats Up In The Modeling/Texturing Department?
Apart from Paul working his magic on Duncan, I myself have been working on creating some new assets for the game such as a lamppost as well as the bridge support walls for nothing else than the bridge(Yes! there will be a huge bridge towards the entrance of Inaolia and yes you're going to love it!), Paul's also working on textures for the same models, is he having fun or what!
p.s. We're looking out for some more Texture Artists and Modelers, hit us up on planewalkerstudios@gmail.com if you're interested (because we sure are!)

Renders/Screenshots

Whats The Status On The New Website?
Its around 75% done, I'm focusing on making it slick, informative and more appealing than the last one, I'm making sure to include as much information as I can so that new visitors get a nice understanding of the game, at the moment only the media section needs to be filled in and once that's done we're going to be live once again.

So What Else Is New?
Paul and myself are going to be having an Interview on Justmakegames.com both of us are extremely excited about this opportunity to speak about the game and what inspires us, the site is really awesome and we often refer to it if we get stuck in CryEngine 3, so if anyone's interested in the CryEngine 3 and 'just wants to make games' this site is really worth a look at.

Thats all for this article guys, Thanks!
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