Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

Post news Report RSS Changing The Way Survival Games Are Played #23 - A New Beginning and Then Some

Juicy, is a word I could use to describe this months post however it wouldn't even begin to cover what we've got in store for you, A New Build and Renders are just some of the things within, so why exactly are you still reading this summary?

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Whats Changed Since Last Time?

The most major update is that Alpha 1 is complete and features a vast improvement over what we previously had, along with that Nemiya was able to finally complete the Glutton Model and is currently working on the Ogre. Ian is also going to start refining and completing the Snow Arena pretty soon(I'm thinking about calling it Frostheart but who knows), Iman hasn't gone out of over drive since .... well ever, at the moment he's working on improving the AI and all the systems and fixes we're going to include for Alpha 2. Artem is currently working on the Animations for the Glutton Daemon while Jack continues to polish and refine Duncans animations.

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Alpha 1 Is Complete!

Finally, It is done and with it comes a host of new and improved features however I must ask you guys to remember that this functions as our starting point and that the game is still very much in its first steps of development, we're going to work as hard as we can to deliver on the promises of Siege of Inaolia so without further delay these are the features you can expect in the new Alpha:

  • Duncan Implemented along with his light attacks.
  • The Ravager Daemon Implemented along with its various attacks.
  • The Pickup System(which for now has only heath potion drops).
  • Inferno complete with our own custom content(tweaks still needs to be done however).
  • An amazing track by our very own Dave Escobar to set the mood while you play.

We do have a lot of placeholder art in our Main Menu and HUD however we will be giving you a massive treat for our next Alpha due by the end of this month hopefully so please bare with us for now.
The team has poured their heart and souls into this build and I speak for all of us when we say we're excited, proud and extremely scared to show off our latest build which you can get over Here(there might be a small wait period involved due to authorization).

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A New Logo!

The Siege of Inaolia logo has also had an update, we felt our old one lacked a certain style and flair that we weren't able to add due to the fact that we hadn't had a Graphic Artist on board however I'm happy to say we have had Ross Littlejohn join our little team and add the style and flair that the previous one was lacking.

My Pride and Joy

The Glutton Daemon!

Yes! The Glutton Daemon is finally complete with all its evil, split mouth glory! Have a look at it below(check it out in HD)!

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New Renders!

No news post of ours would be complete without a few new asset screenshots and so I present to you a Wooden Log(because it totally could be steel) and a Table and Chair.

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Want More?

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

It makes a huge difference to us knowing that we've got fans out there rooting for us so be sure to tell your friends about us, don't be afraid to leave a comment below just for the heck of it and thanks for your time!

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