Whats Changed Since Last Time?
Whats Changed Since Last Time?
We've had a new addition to our team since last time, Ian Owen has taken up the post of 'Level Designer' and he's going to be working along with Lukasz to create the survival arenas that will be an important part of our game as well as being vital for setting up the early structure of the game.
The guys have all been doing some hefty work in preparation for the 15th, you can see what each individual has been up to below:
3D & Animation Department
Concept Art Department
Level Design & Programming Department
- Ian Owen - Ian is responsible for the recent screenshots of the lava based survival arena, he has also been busy importing and unwrapping as well as texturing a few of our old props and getting them into level, at his current rate he should have the level playable and looking pretty good by the time our Alpha 1 is released.
- Lukasz Maj - Lukasz is the guy in charge of the snow level arena, he is currently polishing up the level, if Lukasz continues the current rate of progress we should have both the Lava and Snow arena ready for to be played by the time Alpha 1 is out.
- Jason El Messih - Jason is hard at work installing a clean and streamlined as well as updated version of UDK so that it it not only saves space but also allows us to work more effectively, he will also be implementing our systems into the Lava based survival arena as well as making the Orc spawn and chase as well as attack the player.
When Is Alpha 1 Releasing? What Would It Include?
Alpha 1 will be releasing on the 15th of January, It will include a 3rd Person Camera, Hostile Orcs with their animations, a Lava and Snow based Survival Arena, a basic melee system(and if we manage it, Duncans shoulder bash ability).
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Does this "survival" mean "tower defence\waves of monsters" or it more like Stranded or (sorry folk)Robinson's Requiem? 'Cause every indie talkin about "shakin the industry" with "something unusual" and there goes just another tower defence game without any features.
I hope this one is not.
No tower defense, yes waves of monsters will be included but instead of focusing on gathering the biggest and baddest weapons we want to emphasize more on player skill and knowledge, its up the player to know when to use specific abilities and its the player that has to discover alternate routes within the maps, we feel that the industry has been all about surviving by gathering the biggest guns, we say survive using your own skill as an actual player.
Plus we include a fairly large story mode.
We have a youtube and facebook page ._.
I should pay attention more....