Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
The first of many pieces of concept art for our story mode.
This one highlights the slums and their vast contrast towards the nobles district.
Slums... at least they make a good, busy battlefield, aha.
Oh I should mention that the people are just for show, the story mode will comprise of just the three heroes facing a horde of orcs(not to mention Daemons) but you get the idea ;)
How cool would it be to have civilians running around hiding from the minions? They would get in the way and minions would be attacking them...
It would bring more life to the environment too. Kinda like Assassins Creed or Just Cause 2.
To be honest we wont be doing that(as you'll come to learn about why exactly no one goes near Inaolia anymore) but you'll be seeing massive creatures break thru housing on the path of their charge so I think its worth the trade off?