Shroud of the Avatar is the “spiritual successor” to Richard’s previous work in the FRP genre. Our primary objectives are to tell a story even more compelling than Ultimas IV-VII, create a virtual world more interactive than Ultima VII, develop deep rich multi-player capabilities beyond combat akin to Ultima Online, and offer a bold new approach to integrate them with “Selective Multi-Player”
The Battle of Solace Bridge depicts the aftermath of a village defending itself against an undead army. This post-battle state of the scene will be players first view of Solace Bridge when they start the game.