Shroud of the Avatar is the “spiritual successor” to Richard’s previous work in the FRP genre. Our primary objectives are to tell a story even more compelling than Ultimas IV-VII, create a virtual world more interactive than Ultima VII, develop deep rich multi-player capabilities beyond combat akin to Ultima Online, and offer a bold new approach to integrate them with “Selective Multi-Player”
Solace Bridge is the version of this area that players will usually see if/when they return later, and represents the Solace Bridge scene sometime after the battle when things have been rebuilt and the land has recovered a bit.