Command a platoon of Sherman tanks over the most famous theaters of WW2. Take the commander’s seat and give specific orders to your crew, or open the tactical map to coordinate your actions with accompanying units.

Post feature Report RSS Dev Diary #7: Mocap session

Our lifelike animations are coming to life, and we can't wait to share them with you!

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Welcome back, Tank Commanders!

Today, we're pulling back the curtain to give you a behind-the-scenes look at the incredible world of motion capture… or mocap for short.


Mocap is the technique of capturing real-world movements and translating them into lifelike animations for our game. It's like magic, bringing our characters to life with stunning realism. These mocap sessions are a crucial part of Sherman Commander's development, ensuring that every enemy seen on screen won't move like a robot.

To achieve this, we decked out the most athletic among us, the seasoned veteran of countless paintball skirmishes - Bartek, the CEO of Iron Wolf Studio, in a one-of-a-kind suit, and... we had him run, roll, and do many other things, until he finally got tired. Feast your eyes on the outcomes below!


And that's all for today. Stay tuned for more updates!

All best,
Sherman Team
Linktr.ee

Post comment Comments
kk117
kk117 - - 12 comments

niiiiiiice

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murmur_pl Author
murmur_pl - - 15 comments

THX!

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FlightFight
FlightFight - - 34 comments

Looks good! What kind of mocap suit is this?
Running like paint ball player for sure ^^

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murmur_pl Author
murmur_pl - - 15 comments

You can learn more about the suite here: Movella.com

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