Shattered Realms: Mortal Tale is a turn based rpg with a focus on a world overcome by war and destruction at the hands of the Lord of Death, who the main hero has escaped from but must now save his/her soul by fighting the various creatures that terrorize the land and ever extending the limited time you have to live, else the grip of the Death Curse shall tighten. An open world in which time is your only constraint, customize your hero and influence the world to your liking. All endings are canon, and multiple paths and times exist within this world. Currently one one race is playable, but a maximum of two races are on the table, and with four class variants for each gender, there are at least 16 total designs for the main character. A public demo is in active production.

Post news Report RSS Current Features and Progress

A list of the project's currently completed and in development features.

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As of the past few weeks, I have been busy on a number of features, so here is an update on the project's status.

Completed Features:

  • Death Curse - The player is affected by the Death Curse upon leaving the safe zone designated, given 6:00 to do as they please before the curse activates at 0:00 and starts a poison effect that will last until death or the player escapes to the sanctuary and activates the Hero's Shrine.

In Progress Features:

  • Customization System - Currently being finalized, but is functional. Elves are not yet implemented. Allows the player to chose a male or female character, as well as race and class.
  • Combat System - In progress, but functions. Operates on a turn based system as a default, defeating an enemy allows the Death Curse timer to be reset to 6:00.
  • Adaptive World - The world will change as the hero progresses through the storyline and unlocks new regions to access. Areas under control of the enemy will often begin to be restored to a more peaceful, relaxed tone due to the progression of the story. Monster clans can be convinced to become allies or be turned into full on enemies by finding and destroying the respective clan's village. Progress - in early phases.

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