In Shape Invaders you take on the role of an amnesiac orphan who’s earth only hope against an invading hordes of shapes from outer space. At the command of “Frank the Tank” you’ll have to use your brain and quick reflexes to overcome waves after waves of ruthless enemies to prevent Earth’s impending doom. Shape Invaders concept was created by mixing the classic Space Invaders and the awesome Critter Crunch. For this first game we wanted a fun and easy to build concept that would allow us to complete the game in reasonable time span. Packed with 30 levels of crazy non-stop action Shape Invaders will have you unleash your wrath on the shapes and get geometrical on their asses! Shape Invaders will be released on XBLIG when it’s ready…hopefully in 2013 :)

Post news Report RSS Shape Invaders - Close to feature complete

Shame on us we haven't updated Indie DB for while. Here are some news on how Shape Invaders development is doing. It includes awesome concept sketches, videos and even tips to help you guys on your part-time projects.

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Howdy IndieDB fans.

Yep we're getting close to completing all the game features of the game, so here is a small update on how things are going.
Lot of art has also been integrated into the game. One of the coolest feature we got around to add recently are the special weapons. By visiting Vick's shop (see cool concept below) the player is able to buy new weapons to blast the shapes to oblivion. Below the sketch is a small video showing some of the weapons special effects.

Vick's shop

Vick's shop is also functional, we've added music and SFX and we're creating cool new level background (see below). Shape attack patterns are also being completed these days; once done shapes will attack as one cohesive unit.

It began in a small town
As we're getting close to feature complete we've also put together a small Gameplay teaser. Here it is Enjoy :)

Yep we know it takes a long time, but remember guys we're doing this part-time. Speaking of part-time Vince took some time to put together some tips on who to stay motivated during loooong part-time game project like ours. If you're in the same boat it might be helpful

Thanks for reading,
cya next update :)

Tiebreaker Crew

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