Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Fighter egress is looking very shaky and the whole process will have a much more polished feel in the end, it would be good to be able to zoom right in and see the fighters enter the ingress port for example. All things that will be implemented in good time, with so much ground to cover its better to spread my attention and polish up afterwards. This will certainly do for testing and almost meets requirements for upcoming promo material.
Jeeez I need to turn down the Sun a little bit, looking back at that...
Lol, how about cranking up the explosions ala Nexus?
It's definitely on the cards, I just need to source some decent looking compatible explosions from somewhere - I've sourced loads of them but none look right. I'll have another look about...