Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Report RSS Movement waypoints, new camera, general epicness
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mawhrin-skel Author
mawhrin-skel - - 522 comments

Please note that the Youtube video has sound (not sure why this one doesn't) Youtube.com

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Xankar
Xankar - - 37 comments

That's quite nifty! Never liked how I wasn't able to something similar to that in Nexus:TJI

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Yeah I know right! I've played the death out of all of these sort of games: Nexus, Homeworld, SFC, Starwolves - I'll work in all the glaring omissions with a few original twists. In my eye's too much is better than not enough.

You'll pleased to know i'm giving the explosions a bit of love mate ;)

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Xankar
Xankar - - 37 comments

Better explosions? Oh I can't wait!

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Xankar
Xankar - - 37 comments

From the videos I don't hear any weapon noises. Are you going with "There's no sound in space?"

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Naaah, I was originally going to go for the realism approach (hence the 'NASA photo' style lighting in the earlier imagery) I then decided that this is niche enough and frankly pretty things sell.

I'll be going for the BSG style muted sound effects though, so you'll hear the 'thud' of pulse lasers hitting shields and the whistling discharge of huge capacitors over 'pew pew' style noises.

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Description

A sneak peek at the new movement way-points and a change it so we can see the ships plotted path when the battlegrid is shown. John has come through for me bringing the initial versions of nifty automated camera functions that I've begun to integrate. Suffice to say: Now we're talking.