Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Shallow Space - Promo video (engine demo)
Post comment Comments
Nanoelite001
Nanoelite001 - - 531 comments

Looks good :D

that music is amazing, props to Enryoki

Reply Good karma Bad karma+4 votes
mawhrin-skel Author
mawhrin-skel - - 522 comments

Cheers dude! He'll be happy to hear that, I know I am.

Do us a favour mate; help us out and spread the word - anyone would think i'm trying to flog rotten fish here, tough crowd! :P

Reply Good karma+3 votes
samuelmetcalfe
samuelmetcalfe - - 44 comments

Don't get disheartened, game's looking awesome. Give the rest of the world the benefit of the doubt - and a little time to catch up!

Reply Good karma Bad karma+3 votes
mawhrin-skel Author
mawhrin-skel - - 522 comments

Ha yeah, fair point - its easy to forget until I look at some other games on here that I seem to have done 10 months worth of work in 2....

I don't know, I'm new to this gamedev stuff :)

Reply Good karma+1 vote
Guest
Guest - - 692,166 comments

Ahhhhh, just can't get enough of the asteroid shadows, they look really neat. Also, it doesn't look like the AI is doing much to retaliate?

-Xankar

Reply Good karma Bad karma+1 vote
mawhrin-skel Author
mawhrin-skel - - 522 comments

It's just placeholder code in the AI at the moment, basically: Enemy in scan range? Move to engage range, fire turrets - it will be a lot more complex with the AI moving to establish the best fire position.

It's pre-alpha Xankar anyways, patience - I tell you something though mate, I hope you've got an gen 3/gen 4 i5 or i7 proc in your box for this alpha :P

Reply Good karma+1 vote
Xankar
Xankar - - 37 comments

Haha, i'm aware it's pre-alpha, it's just the sludgy AI is hard to watch :P

I've got a cheap dual core Intel i5 cpu @ 2.27ghz, nothing special here but it's been able to run just about anything i've thrown at it these past 3 years.

Reply Good karma Bad karma+1 vote
mawhrin-skel Author
mawhrin-skel - - 522 comments

Haha moving objects in 3D space isn't exactly a walk in the park mate lol I can imagine many developers would have started and then thought hmmmm sod that. Lucky for us all failure isn't a word I understand.

Ah the alpha won't be large anyways, I might have to allow players to choose a scale so they can test it for me.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Almost ready to release the first alpha and here is an extended trailer showcasing the potential scale of the engine. Music by Enryoki, working with me on both art and sound.