Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Alex starts to play with Linear colourspace, utilising some of the effects we see in the larger titles. I kinda feel like I'm being usurped, but he'll have to try harder than this to impress me :P
Yes, and to also make possible to effect the emission band of light from of engines ;)
Oh yes of course, it gets brighter the higher the speed of the craft :)
Are those gameplay screens? Which rig do you use then (to try to recreate it). Really awesome!
They are gameplay shots in a sense that it isn't a mock-up. But this is a 'fork' of the main project. Alex is working on the graphics on the side applying shaders, post-processing and corrective effects to get the most out of the assets.
When the time is right we'll merge the two together taking my gameplay mechanics and UI and adding in the AAA glory.
It is likely the project will exist in this state for a little while however as it is the easiest way to work it up.
Amazing