Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Look at this image.
Now imagine a playing field spanning multiple planetary systems, imagine erecting installations and directing multiple battlegroups as you wrangle contest on several evolving fronts.
Can we do that? Is it possible?
Well it involves us abstracting away the vast distances involved into something fun and tangible yet keeping the scope, the splendour and the vastness of a entire Galaxy as your proverbial playpen.
But can we do it?
Yes we can.
Support us: Shallow.space
Hm... IS that means that we are getting a grand strategy game in real time?
Oh man that would be so awesome, this is a concept that was missing for me from Homeworld.
Keep up the great work!!!
Ps: Cannot wait to see it!!!!!
Hmm...fun as it sounds, could you please not stretch yourself to Wehrmacht-thin levels?
I'd like to potentially play this thing sometime...probably.
Yeah, maybe for an expansion or something - when the aliens come.