Multiplayer / Singleplayer Top-Down Shooter, configured for team play in completely destructible randomly generated world, consisting of several layers.
- Completely destructible terrain.
- Using a Jetpack (the ability to move between parallel levels)
- A variety of types of weapons (pistols, submachine guns, rifles, explosives, etc.)
- Lots of equipment combinations for building your own game tactics (Medkits, ammo, invisibility, decoys, etc.)
- Split screen mode to play with a friend online, on a remote server, from a single PC.
- Effect of environment on the players (the change of time, weather, etc.)
- Controller Support (XInput, Steam Controller)
- Bot-controlled enemies practice mode.
Hello every one!
I'm working on the 3rd person shooter with support total distractions, torn limbs (moderately or maybe not), changing time of day and command play with Friends.
In the last I give all the best maximum what I can. We have Singleplayer (play with bots), Multiplayer with players from session, Split-screen and Split-Screen on the multiplayer servers. Sounds absurd, but when I want to play in BF with friend on the one screen, this is't enough.
Kits
Also, I tried to made a lots of equipment combinations for building your own game tactics (Medkits, ammo, invisibility, decoys, etc.)
Terrain
You can to use a Jetpack (the ability to move between parallel levels)
I hope that my project deserves to get one of Last GreenLit :))
Please support me in GreenLigth:
Thank you and Pew Pew
Multiplayer / Singleplayer Top-Down Shooter, configured for team play in completely destructible randomly generated world, consisting of several layers.
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Looks groovy!
Hey! I played game like it, "Rebirth of Island". Is it sequel?
Same thoughts here.
prequel, on another genre :]