A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

Report RSS Seafarer - Devlog 12/17/12

A seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want. - Update: Wakes, Waves, Pistols and Cannons

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Recap

I got quite a bit done this week, should be fun for you guys.

First up we have the waves speeding up and slowing down according to your speed, as well as a wake for the ship!


While I was working on that I had asked around here and some other places which you'd rather play with first: Pistols or Cannons. Pistols won. So I started there.


But why stop there? The week wasn't over yet so I kept on going. I started working on the cannons as well.

Looking Ahead

Next week's update would take place on Christmas Eve (happy holidays everyone!) so I may not have time to put up an update, but we'll see. I'm sure there will be some bugs to fix since there was a lot of new stuff this week, so I'll probably be doing that for half the week at least.

Play Seafarer

Version 0.3.36.121612 of the game is up now with some of the new things, so feel free to try that out on the site (if you were ever curious what all the numbers mean, it's just the date of the update along with a build number.) Beneath the game you'll see the date the web build of the game was last updated as well as its version number. If you submit a bug report, please include the version number.
Other than that, play away.
PlaySeafarer.com

Comments
olivierstein
olivierstein

looking superb bro, i'm amazed at how fast you've done so much. I was thinking, since this is all MADE in voxels, could you essentially put different camera angles and cutscenes etc. ?

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Veshch Author
Veshch

It's not actually voxes. It's a mix of 2D sprites and 3d models for some things. But yeah, I can change camera perspectives and angles

Reply Good karma+3 votes
mechwarrior24
mechwarrior24

Damn, this actually looks really darn awesome. Love how the graphic style just... works! What kind of sizes will ships range to? Giant warships or just smaller ones?

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Veshch Author
Veshch

From little sailboats like this up to big warships with multiple cannons and a large crew and everything inbetween.

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MrFidelmios
MrFidelmios

You could have it in the sporeish theme where the larger the ships, the further back the camera will pull, and you can travel in a much larger scale. A sailboat will go north 3 meters, while a Behemoth XXL Viking Ship will travel 60 meters North.

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Seafarer
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Veshch
Engine
Unity
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