Savage Vessels is a rogue-like top-down-shooter with pixel-art, physics and hard survival.
Within fields of asteroids and fragmented freighters you scavenge and combat against robot vessels while a strange surrounding void makes your escape difficult.
You are a scavenger who managed to grab an automated carrier and an one-man destroyer from the forces after the war. Without warning you got into this threatening area where hyperspace somehow reaches into our realm. Apparently a freak accident happened: a freighter fleet, travelling in hyperspace, has been taken apart. The parts dropped to normal space and merged with asteroids. Lots of escorting robot vessels are intact but out of control. Probably they are protecting the property of their owner: the Taiko Mining Corporation.
In order to escape you have to determine your location repeatedly. It's rather simple: leave the carrier, check some navpoints, land again and move on. But the robots won't let you. So you have to arm against them by gathering and crafting.
Savage Vessels is a spiritual successor to Teleglitch. The levels consist of handmade regions which are procedurally combined and populated with enemies and items. Your view is obstructed and your ear warns you all the time. You have to deal with permadeath and some levels can be unlocked as entry levels.
Big thanks for your inspiration, feedback, suggestions, bug reports, questions, encouragement, excitement, rage, previews, demonstrations and so on!
I got in contact with Rock Paper Shotgun. Also I started a Teleglitch LP to bridge time until launch.
The final Steam gameplay trailer for Savage Vessels, with music from Sweeppah.
The closed beta test on Steam has begun. You can sign up here.
The game will be finished this year. Showing some accumulated impressions from recent development.
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