* Simple but rather deep core-mechanic: one hand controls but plenty of specs, weapons and enemies behaviours
* Dark narrative: poignant and psychedelic story, provided without tones of text
* New progress system: RDG - D for Dying :) not a permadeath, but death changes everything
Support our Steam GreenLight.
We already got a 23-th place on top 100 games and waiting for further support.
Soon there will be a demo build, that took into account all gathered feedback.
Also, there announced some important questions, that will affect the development, and we awaiting your opinion about them.
About RUINS game and our blogging plans at IndieDB