Quitting the life of a gunslinger, Rose swore to never again take up arms after her daughter was born. The peace of a loving family was quickly tarnished, as malevolent forces trapped the child’s spirit inside a silver Locket. To save her daughter’s spirit, Rose will journey through the realms of the Underwest. Along her path, she’ll recover long-forgotten skills and abilities, wield awesome powers, and face countless foes. A lightning fast action-adventure, full of fast-paced gameplay and cinematic set pieces. Gain new combat abilities, and restore your daughter's spirit. Experience a grand story of loss and devotion, set in the fantastical spirit realm of the Wild West. Traverse the realms of the Underwest, depicted in breathtaking, hand drawn animation. Tackle special modes and challenges, and put your skills to the ultimate test!

Post news Report RSS Devlog: Art and Composition in Rose and Locket

Get a closer look at the art and storytelling techniques used in the game!

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Hello, Underwest dwellers!

Aside from the run’n’gun action you should expect in the game, one of the things that makes Rose & Locket stand out is its comic book style. However, we didn’t just take your typical 2D plane and divide it into strips. In fact, the whole game is designed around the concept, which affects both its gameplay and dramatic presentation in many ways.
Here is a small showcase.

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As you can see, the gameplay area isn’t simply a blocky comic grid. In fact, the screen can take any shape, making for some beautiful scenery.

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One of our favorite tricks is utilizing the panel’s “negative space” for artistic purposes, such as making the scene more striking or adding a foreboding foreground.

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Reducing the space around the main character naturally draws the player’s attention to an object in the middle of the frame, making the scene more dramatic. No camera panning needed!

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Of course, this also lets the game have some natural and visceral story progression without adding superfluous text boxes.

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This trick is not just for show, as changing a panel naturally changes the shape of your battle arena, making each encounter feel special.

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Such a technique lets one shape the game as the situation demands, sometimes even dropping the whole comic thing for the sake of a good cinematic shot.

We hope you liked this sneak peek and are excited about the surprises the game has in store.
There is much more to come, so stay tuned about future updates!
See you soon, in the Underwest!

And if you want to keep a closer eye on the game, follow us on social media for all the latest news.

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