In Roots of Insanity, we witness an ordinary day of Dr. Riley of the August Valentine Hospital by his own eyes. Dr. Riley, who is an epilepsy patient, has to take his medicine regularly to prevent possible attacks caused by the illness. In the scene that we get into the game, Dr. Riley is at his desk, sitting on a chair. Startled by a screaming woman outside, Riley has a minor attack for not being able to find his medicine. After that, he leaves his room to both find the source of the scream and get some medicine but he finds himself in a messy chaos. In this situation, he needs to find the medicine as soon as possible and help the people at the hospital, for of course; if he can get rid of the ones in his way… 

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animation problems
I may be the only one who experienced this, but when we add animations to the characters that we made with Fuse, scripting these animations with Unreal Engine causes some problems. There could be some flickering between the animations and blending is doesn't work clearly.. First I wondered if there was any problem about programming, but when I used the same code file and animations with the characters in Mixamo itself, I realised that there is no such a problem. I had this problem with the Mixamo characters four months ago too. However Adobe added new characters and solved the issue. In the beginning, I was working with on-hand characters, then I purchased some animation and character packs from Unreal Engine Marketplace. Actually, I was so happy at the beginning because of this kind of intense support to independent game developers. Even if I have some small problems, all hail Adobe and Unreal Engine.

Göktuğ Ülvan / Creator of Roots of Insanity

Rootsofinsanity.com

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