(Project Succeeded by Residual Breath : This page serves as an archive) It is 202X Recovered Era, and it has been decades since anyone has heard from the distant world, Obstratsky. No one knows what happened to the thirty or so colonies that were once active. You are a scavenger who has signed up with Mercury, a scavenger corporation. You seek out “holy grails” guarded by phenomena, both the believable and the bizarre. This isometric shooter with light RPG elements focuses on gameplay centering on the player’s fragility, with no leveling or skill tree to give them a leg up. Only resourcefulness and careful planning will help the player overcome threats that react to previous encounters.

Report RSS Proto-Alpha In-Progress!

A small yet necessary update for the record and for those interested.

Posted by on

Hello, hello!

This is a simple announcement that we at Skull Jockey are currently in proto-alpha development for our debut-debut's title, Residual Blood!

Currently our profile and game at the time of writing this openly reflects how early on in development. Recently we switched engines from GameMaker Studio 2 to Unity for a variety of reasons such as more support for new developers and greater versatility (meaning less hair-ripping constraints we might have to work around for certain features we want to include).

That being said, if you are confident in coding in C#, are an asset artist, or fancy yourself a sound designer--if you are any of the listed or fall close to them and would like a project to work on at the moment, feel free to apply for posted jobs or shoot us a message! We're always looking for additional help to carry development on.

As it is said, Rome was not built in a day.

And neither was it built by only a few sets of hands.

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