Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Ubiquitous Explosive Barrels (view original)
Ubiquitous Explosive Barrels
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Mc_Intire
Mc_Intire - - 141 comments

Ouch

Any plans on how and when to use it? There should be no trouble putting them in dm maps, but C&C mode might be an interesting task

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TheNodCommander
TheNodCommander - - 1,114 comments

Put them next to all the important structures.

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Mc_Intire
Mc_Intire - - 141 comments

They could provide a boost to close structures, like 50% faster unit production or cheaper units. You got the enemy out of your base and want to make a push? Plant some barrels next to your WF and start pumping out tanks, but beware, the enemy might watch and one lone officer might be your doom...

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Chronojam Author
Chronojam - - 413 comments

Mostly for special circumstances, not something you'll build and put out.

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APB_ICE
APB_ICE - - 1,245 comments

YEEESSS!!! BOOM!!! Finally hahaha wooo!!! \:D/

Seriously, this is awesome.

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Marcho70
Marcho70 - - 101 comments

12 x *Unit ready* = ( 1 x enemy unit + (x)barrels ) = 12 x *Unit lost* + "That was left handed!"

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Description

They might be a tad flammable, so be careful.

Kane000 was a fan of them in RA1, so here they are.