We challenged our community to make a combat focused level in 48 hours. No fancy textures. No lighting. No detailing. Just pure gameplay. After extensive testing and tweaking, we're releasing the results as Map-Center's Combat Jam 1 pack. It features multiple unique combat scenarios, a hub map and a boss fight. We hope you enjoy it!
The guidelines were as follows:
• Textures: You may only use the textures contained within the attached .map file. Think of it as a predefined aesthetic palette. Don't worry about making it pretty.
• Lighting: Only -dirtdebug lighting is allowed.
• Brushwork: Minimum grid size is 16. This event is gameplay focused so don't get distracted by aesthetics!
• SFX: custom music and sounds effects are allowed
• Design: Try to make your combat encounters fun and innovative- avoid relying on tropes like slaughter rooms and quad runs. Your map must feature at least one boss encounter. Having your map revolve around a single boss encounter is acceptable (i.e., the boss is the only enemy within your map). Short and sweet is optimal.• Specifics: the target_changelevel within your map must point to "combatjam1_start" with spawnflag 56. Your map file should be named combatjam1_name (for example, mine would be combatjam1_shartuterie) and your map must have an in-game name set in the "message" worldspawn key. Nav mapping is not required.
==============================================================================Installation
1. Extract the .zip archive in folder C:\Users\<USER>\Saved Games\Nightdive Studios\Quake II
2. Start Quake 2
3. Enter "game combatjam1" into the console
4. Start a new game of and select your difficulty level
5. Enter "map combatjam1_start" into the console
PLEASE ENABLE MUSIC FOR THIS JAM AS SOME MAPS USE CUSTOM TRACKS
==============================================================================Map Author Map Name File Name
Konig Welcome to "Death by Box!" combatjam1_konig
Lil Deezus REACTOR BOSSFIGHT combatjam1_deezus
Lil Deezus REACTOR BOSSFIGHT EXTREME combatjam1_deezus_extreme
Mizuki The Infinite Curse from Stroggs combatjam1_mizuki
Nicco The Oreworks combatjam1_niccoliciousNicco
The Oreworks II: Unstable Foundation combatjam1_niccolicious2
Shartuterie Stroggfire Reborn combatjam1_shartuterie
Shartuterie Combat Hub combatjam1_start
TCGFox The Pit combatjam1_tcgfox
==============================================================================copyright: Please do not use any of these assets in ANY COMMERCIAL PROJECT. Remember to give credit if you use any of the assets.
==============================================================================Distribution / Copyright / Permissions
Quake II is a registered trademark of id Software, Inc.
These MAPS may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
==============================================================================
Special thanks to the following people:
-id software for developing Quake 2 and Nightdive for the remaster.
-Paril for the constant technical and community support.
-Chereptor for the updated Arachnid and Guardian models.
-Nicco for letting me use his second map as the hub boss
This is really great, thank you to all the map makers who participated in this jam and thanks for continuing to make single player content for Quake 2.
I'll pass this information a long, I'm sure it will be appreciated. Also, there's more content coming. Have you played our other releases yet?
Yes I have, n64jam, prototype jam and sewerjam.
Excellent. Well, we're already planning the one. Are you on our Discord?
Nice and yes I am on your Discord. Looking forward to the future map-center website as well and no rush, I know it takes a lot of work.