*Story line* Margaal25 ( idea began - Jan 14 2o14 ).
This is my small single player Outerbase version.
Goal is power shutdown five computers and escape.
My intention was to make a large SP story,
( a biggg pak file ) with all my map sketches from recent years.
,but aaargggg a nasty annoying Error line has screwed up my further map motivation,
Unfortunately this map is no longer in the Sp package.
Sooo finaly with a couple month delay i release this map.
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Map Name: Margaal25
DM level for KmQ2
by "Margaal"
Dm map margaal25.zip
Date : 24 July 2014 ( Release date 2 Nov 2014 )
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*Story line* Margaal25 ( idea began - Jan 14 2o14 ).
This is my small single player Outerbase version.
Goal is power shutdown five computers and escape.
My intention was to make a large SP story,
( a biggg pak file ) with all my map sketches from recent years.
,but aaargggg a nasty annoying Error line has screwed up my further map motivation,
Unfortunately this map is no longer in the Sp package.
Sooo finaly with a couple month delay i release this map.
===========================================================================
Error line : Consecutive calls to LM_AllocBlock(2,522) failed
( re-scale entities brushes back to 1 1 and make small poly cube larger ).
===========================================================================
= = = = = = = = = = = = = = = = = = = = =
Installation Kmq2 ( kmqbsp3.exe - Pk3 file )
------------------------------
If you got this zip file intact, extract to your Quake2\baseq2\ ( Margaal25.pk3 )
Start the game, press (~) and type: map margaal25
Installation Q2pro margaal25b version ( txqbsp39.exe )
------------------------------
If you got this zip file intact, extract zip file.
1) copy 3zb2 dir to Quake2\3zb2
2) rename margaal25.pk3 to zip and extract again to your Quake2\baseq2\
Start the game, press (~) and type: map margaal25b
*Additional Credit*
* The makers of Quark,Qvis,Arghrad,Kmqbsp3.
* ID Software, for Quake2 and *.md3 Models Quake3.
* 3rd Zigock II ( bots ).
* Todd Gantzler's for Plant Model Pack.
* More *.md2 models..If you recognize your model, ThAnKs!, cReDiTs to you!.
* Knightmare for Kmq2 ( hotfix ).
* MODELS INFO*
I have organizing the models with a new path dir name in mapobjects directory.
This way authors work maintain together.
==============================
*GAMEPLAY INFO*
Single Player : Yeah..a small setup for fun!..
Deathmatch : Yes, design for ( four ).
Demo : ..nope..
New textures : Yeah a couple ( Hourence texture set ).
New sounds : Yes
New Env : Yes
New Modelz : Yes
Compile machine: : Dual core2 @ 3.0Mhz.
3rd-Zigock Bot II 0.97 For Quake2 3.20 map route included.
*MAPZ BUILD INFO*
* Margaal25
Totaal Build Time : 100 hours.
Tweaking : 8½ hours.
play testing : 1½ hour.
Utilities Used : Quark6, Misfit Model 3D, XVI32, Wally,Adobe Photoshop Elements 6.0
Compile Time : Kmqbsp3,Timvis3,ArghRAD (( 3½ minute )).
Q2 Build Engine : Kmq2.
*My kmq2config.cfg setup* Flatron 2320A 23" TFT-LCD
set vid_gamma "0.700000"
set r_modulate "3"
==============================
*MORE MAP INFO*
There still very small light failures left!.
But hey that my signature, i`m just an AmatEuR!.
=========================================================================================
*Copyright (c) Margaal*
-----------------------
You may not use this level as a base to build additional levels without permission.
Feel free to distribute this .zip in any electronic format, just include all files intact
in the original archive.
Thanks : Margaal
Sounds good ,thanks for sharing.