PSI: Syberian Conflict is a real-time strategy game (RTS) set in soviet Siberia, 1967 with some RPG elements. In this game the 1908 Tunguska meteorite was actually a fleeing evolon alien leader's spaceship. The crash site was surrounded with concrete walls and designated as "The Zone", with not a single living being allowed to escape and enter. The USSR starts adapting alien technology for it's own use. However, at the cost of many lives... Fast-forward nearly 60 years into the future: a rescue party which arrived to retrieve the Leader encounters an unexpected resistance, and elsewhere a breach of "The Zone" is investigated by patrol squad "Beagle-13". This is the start of both campaigns. Both sides have 6 missions. Maps are up to 1 square kilometer in size. No base building - only unit production. Upgradeable Hero units. Special powers scattered around the levels. Terrain has plenty of details, affects battles. Good enough, although slightly dated graphics even for the time.
This is a port of the graphics from an unfinished build of PSI: Syberian Conflict. Includes brighter lighting, post-processing, and most importantly ...
Implementation of a UI scale for PSI: Syberian Conflict. Inspired by the many open-source implementations of other games. Suggestions for improvements...
This mod is the result of previous attempts to port over demo version shaders, which just don't function the same. They are, however, good enough to use...
Just adds more consistency to the visuals, because the Evolons usually don't use human firearms.
Has it bothered you to always see a stretched image upon launching the game? Well, then this 'fixes' the problem, at least on 16:9 displays. All video...
Implementation of a UI scale for PSI: Syberian Conflict. Inspired by the many open-source implementations of other games. Suggestions for improvements...
The demo of PSI: Syberian Conflict had only half of the soundtrack, but it was in slightly higher quality. So this is a conversion of those music files...
Render distance and camera rotation improvements for PSI: Syberian Conflict which are still work-in-progress. Some graphical artefacts are more noticeable...