Each team, consisting of 2 players each, has a boss character they are trying to protect. The goal is to destroy the other team's boss while keeping yours alive, fighting off the other players at the same time. Players choose from different playable character classes, like the swordsman, archer, and mage, to defeat the enemy.
The iteration in which we finalize our game: graphics, QoL tweaks, bugfixes
In which we iterate base on feedback, juice, and polish our game
project impulse: polish
What's happened since Alpha: graphics, theme, juice
project impulse: beta release
A summary of the iterations leading up to our alpha release, including ideas and motivations.
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