New World
Role PlayingFate has summoned you to the shores of Aeternum, the Eternal Isle. Overcome the brutal legions of The Corrupted and draw battle lines with competing players...
We are excited to announce that we have just recently launched our Kickstarter Campaign!
Project Gorgon is a new Massively Multiplayer Online Game brought to you by Eric Heimburg and his wife Sandra Powers. Eric Heimburg, Project Gorgon creator and lead developer, has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games. Sandra also has extensive experience working as a Producer on Asheron’s Call 1, Asheron’s Call: Throne of Destiny, EverQuest II, and EverQuest II: Echoes of Faydwer.
Project Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
When you play Project Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there, interacting with the world, such as:
In Project Gorgon you will kill monsters, a lot of them, and you will be taking their loot. In order to keep the experience fun and interesting we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project Gorgon will feature dozens to choose from, but some examples include:
Player Choices are important in Project Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. You’ll be able to roam the world in a pack or as a lone wolf. However, when there is a full moon (which is tied to the real world lunar calendar) you’ll be stuck in your beast form. New opportunists come open, but others will be closed. There’s no cure for lycanthropy.
You can become a Druid, which will give you great power but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
Can you bear heavy burdens in exchange for greater power?
Community is a critical aspect of Project Gorgon and we will strive to establish a strong, engaged community and we plan on supporting our players through:
Funding Goals and Beyond
The main goal of this campaign is to help fund current and future development of Project Gorgon. We are in a somewhat unique situation as we have been able to put in significant development time prior to coming to Kickstarter so our goals and expectations may seem more conservative than other Kickstarter campaigns that you've seen. If the campaign is successful we will be able to significantly improve Project Gorgon by contracting outside help to improve art and other vital game functions. We have a lot of great things planned such as Guild Functionality, Player/Guild Housing (instanced) and Mounts! If we are able to meet our initial goal, we would absolutely be thrilled to offer stretch goals that expand upon those systems.
Business ModelWe have already been greenlit on Steam and we are in the process of implementing full Steam integration. Project Gorgon will use a pay to play model with an optional VIP Subscription. The full retail price will be $39.99 and this will allow us to give full access to all of our players, without worrying about pay-gates and other restrictive features associated with free to play titles.
VIP SubscriptionThe VIP Subscription is optional and will allow players to support the continued development of Project Gorgon while also rewarding players for their generosity.
The VIP Subscription* will cost $9.99 a month and will feature the following benefits:
• Eight (8) Character Slots instead of only four (4).• Additional Inventory slots, approximately 24 additional slots.• Exclusive in-game title.• A monthly allotment of special in-game currency that can be used at a unique in-game vendor. The special vendor will have exclusive minor cosmetic items, experience boost potions, and other neat items! (Note: The vendor will be accessible by non-subscribing players, but they will not receive a monthly allotment of currency.)• Exclusive access to the “Autodidactism” skill which will allow players to slowly level up skills while they are offline. (Note: You will be required to learn the skill and collect all required materials prior to using this skill.)
*The benefits associated with the VIP Subscription are subject to change as benefits may be added, removed, or tweaked prior to launch.
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