In this split screen 1v3 multiplayer game, players find themselves in a futuristic corporate spaceship. The three space pirates are trying to uncover company secrets by hacking the computers onboard as the one security robot tries to throw them into the ship's jail.

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Project Espionage: Polish

News

At a Glance

  • New map
  • Added more distinct player models
  • Fixed a bug where the defender could jail attackers through walls
  • Fixed a bug where an attacker would get stuck while hacking a computer
  • Fixed a but where attackers could free themselves from jail
  • Replaced some instruction text with button prompts
  • Added a jail animation

Motivation

New Map

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At playtesting, many players told us that our map was too big; it took too long to navigate it effectively. The new map we've created is smaller. It is also designed to look more like a spaceship. The teleporters for the defender are arranged in such a way that they are more likely to come into contact with them.

New Player Models

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The old models are on the left, and the new models are on the right. Players had a hard time figuring out what the old models actually represented. Part of the problem was the very simple aesthetic, but there were also some bugs in our shader code that made the hats look "see through" which didn't help. The new models should be more obvious.

Attacking through Walls

We decided to stop the defender from capturing the attackers from behind walls. It felt unfair to the attackers and led to many more severe bugs where the defender could capture someone already in jail. We used raycasting to ensure that there is no wall between the defender and the attacker when using the capture attack.

Other Bug Fixes

Our last playtesting session had some game breaking bugs which hindered what we could get out of the session. Attackers could free themselves, which made them much more powerful than the defender and made it difficult to gauge how balanced the game is. Also, the attackers could get stuck if two of them were hacking the same computer.

Jail Animation

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We wanted to make jailing/getting jailed feel more enthralling. The animation gives some more feedback to the defender when they jail someone instead of having them teleport instantly.

Looking Ahead

Next week is the showcase! We aren't planning on adding any major gameplay features this week. Instead, we will focus on polish and ensuring the game runs smoothly without bugs.

Project Espionage: Beta

Project Espionage: Beta

News

This week, we added a new map and added some much-needed polish to transitions and camera movement.

Project Espionage: Alpha

Project Espionage: Alpha

News

This week we focused on improving player guidance and game balance based on feedback we received in playtesting.

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Space Subterfuge - Polish

Space Subterfuge - Polish

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A more polished demo of our asymmetric 1v3 multiplayer game: Space Subterfuge.

Project Espionage: Beta

Project Espionage: Beta

Demo

A beta version of our 1v3 multiplayer game, Project Espionage.

Project Espionage: Alpha

Project Espionage: Alpha

Demo

An alpha version of our 1v3 multiplayer game, Project Espionage.

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Project Espionage
Platforms
Windows, Mac
Engine
Unity
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Style
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Party
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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