Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind. And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation. A Spiritual Awakening Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's life. It's a choice between love and responsibility.
Based on latest NG shaders release, this shaders now exports new reflection feature that i was found on original test.vfp.
Readme File:
Note !...:
Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher.
Installation...:
Drag & drop the mod folder to root directory of the game. (Remove it to uninstall.)
Try the kp_slash key to select what shader is used to your taste. (Default is the
ATI/Generic one.)
Very Special Thanks to all this great people...:
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !
History...:
v1.6 - Public release.
- Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp,
test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
- Added more light to the ambient lights.
- Added some alternate versions of some shaders to give more choices to the Experts !
v1.5 - Public release.
- Enhanced metallic look (but without going too oil !), Wolfy alike.
- Fixed Parallax part of the code, now 100% working !
- I have started a process of separate the non interaction and test .vfp files,
so now these files that are not always changed in every new release are into a
file named zzz_shaders_enhancer.pk4 that is not essential but generally update and
enhances as his name said the other GL shaders even more. This .pk4 is optional and
i recommend to put on the same place as my other .pk4 shaders files, that now will
be smaller due to that files being removed, well, moved to the new zzz_shaders_enhancer.pk4
non interaction, non test .vfp, .fp and .vp GL shader files.
- Enhanced shiny look, but not for all, flesh is flesh, plastic is plastic and looks as
it should, and so on...
v1.2 --> v1.4 - Internal releases.
- Just tests, generally toxic and not recommended for the masses. :D
v1.1 - Public release.
- SpecExp is now slightly upped from 3 to 4 for maximum but real nice reflections.
- Fixed a little bug introduced when NG was converted into Cool shaders.
- Removed all my custom Autoexec.cfg files for easy of use of this mod.
v1.0 - First Internal release.
- Based on latest NG shaders release, this shaders now exports new reflection feature
that i was found on original test.vfp, the original shader file was distributed on every D3
copy but as an alternate broken and not for D3 state, in fact only may run on Q4 or Prey,
without changing one line before trying it on D3. Well, the fact is that even that it was
broken, it contains a very good and much better reflection implementation that the
half angle feature i was using on most of my latest shaders since version one.
- Cool shaders was born with my own custom updated reflection feature based on the
test.vfp orginal shader, but mixing it with my custom half angle instead of pure specular
and this shaders mod was made.
- Full Parallax support thanks to NG heritage.
- Two version, one is interaction.vfp for generic/ATI gfx cards use and another, test.vfp
for custom special NVidia version, much faster, used when r_testARBProgram cvar is set to 1.
---
====================
Brilliant highlights COOL NG mod v1.6 by Maha-X for D3 & ROE, Q4 and Prey.
====================
Description...:
A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level.
NEW awesome specular and reflections very, very enhanced and pushed up !!!
Note...:
Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated
by me, both are based on the same techniques but with some very important changes, so i decided
to update both on a different mod everyone.
Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher.
Very Special Thanks to all this great people...:
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !
History of releases...:
v1.6 - Public release.
- Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp,
test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
- Added more light to the ambient lights.
- Added alternate versions of some shaders to give more choices to the Experts !
v1.5 - Public release.
- Enhanced metallic look (but without going too oil !), Wolfy alike.
- Fixed Parallax part of the code, now 100% working !
- I have started a process of separate the non interaction and test .vfp files,
so now these files that are not always changed in every new release are into a
file named zzz_shaders_enhancer.pk4 that is not essential but generally update and
enhances as his name said the other GL shaders even more. This .pk4 is optional and
i recommend to put on the same place as my other .pk4 shaders files, that now will
be smaller due to that files being removed, well, moved to the new zzz_shaders_enhancer.pk4
non interaction, non test .vfp, .fp and .vp GL shader files.
- Enhanced shiny look, but not for all, flesh is flesh, plastic is plastic and looks as
it should, and so on...
v1.2 --> v1.4 - Internal releases.
- Just tests, generally toxic and not recommended for the masses. :D
v1.0 - Public release.
- SpecExp is now slightly upped from 3 to 4 for maximum but real nice reflections.
- Fixed a little bug introduced when NG was converted into Cool shaders.
- Removed all my custom Autoexec.cfg files for easy of use of this mod.
- Based on latest BHM_NG shaders release, this shaders now exports new reflection feature
much better reflection implementation that the half angle feature i was using on most of my latest
shaders since version one.
- Cool shaders was born with my own custom updated reflection feature based on the
test.vfp orginal shader, but mixing it with my custom half angle instead of pure specular
and this shaders mod was made.
- Full Parallax support thanks to BHM + PE heritage.
- Two version, one is interaction.vfp for generic/ATI gfx cards use and another, test.vfp
for custom special NVidia version, much faster, used when r_testARBProgram cvar is set to 1.
---
Shaders Enhancer v1.1 for Doom 3, ROE, Quake 4 and Prey.
Description...:
Shaders Enhancer unlike other shaders mods available doesn't change this two
very important shaders files...: interaction.vfp & test.vfp
So, what is enhanced then, well, instead, what this mod does is to enhance
all the other Fragment and Vertex shaders files, so it's almost 100%
compatible with all the other shaders mods, in fact, it complements them,
but it can be installed on it's own also, or just as a .pk4 lonely file on
the base folder (q4base on Q4 !).
Important !...:
Shaders Enhancer requires an ATI or NVidia gfx card with OpenGL v2.0 or higher.
Installation...:
Drag & drop the mod folder to the root directory of the game.
Very Special Thanks to all this great people...:
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses brilliant Green Bar fix thanks to Langenscheiss !
History...:
v1.1 - First public release.
- Fixed '.x' bug in the Vertex shader part, (Yes, this bug also affect ambientlight.vfp
shader files.) that caused lights without texture to not show.
- Added more light as ambient light.
- Added some alternate versions of some shaders to give more choices to the Experts !
v1.0 - First public release.
- D3 & ROE support only on this first release.
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