We've been busy this week getting as much of the core mechanics for Pirates done as we can manage.
Special Thanks to DotCam and TKMaster for the majority of work on the Ocean and basic Ship controller.
Benjamin for the majority of Galleon model
Our combat and weapon's development testing in the obstacle course map.
6 sword swings, 1 block. Sword collision is 100% physical. Still more work to be done though :)
The musket on day 1
By day 2, more VFX detail.
Renders of some of the weapons, tiny little gifs don't do them justice.
The new overture theme
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