Embark on a wild cruise through the galaxy with the space pirate Annha in this swashbucklin' 3D Jump'n Run Action Adventure for mobile devices! Use your spaced out inventory of gadgets & acrobatic skills to loot the precious treasures of "New Horizons" and solve the mysteries of a universe that has come apart at the seams...
Pirates of New Horizons goes mobile - Please support our game!
We've released the downloadable executable of our Preview Version and a new screenshot from the depths of our 2nd dungeon.
We've begun to plaster the walls of our pirate lair with the mugs of our handsome supporters!
What is Pirates of New Horizons about? Watch this new video of gameplay that covers the most important aspects of the game!
Play two levels for free, watch the new trailer and pre-order the game to play the first dungeon and benefit from many other perks!
Uhoh. You might have heard the news already: Unity 3.5 is out. I guess that means we don’t have an excuse anymore not to release the Pirates of New...
Looking for a fun game to play on a long way home for X-mas (or while waiting for us to release the preview build ZING!)? Gift a friend through the App...
Thanks to you we are on the Indie of The Year Top 100 list! Let's close the deal and board that ship mateys! Also check out two new screenshots of the...
Bad News: Preview Version/Pre-Orders delayed :( Good news: Google showed our game to journalists in Mountain View :)
What is Annha doing in the middle of an asteroid field? Where do all these debris come? You will find out next week when you're playing the 'Preview Version...
I recorded a video of fresh character animations which kicks right off with the reveal of a new enemy-type! Look inside but please, no feeding of the...
Our secret puzzle game has been revealed and is available NOW! All proceedings from 'Planet Buster' will go right into the development of 'Pirates of...
Pay what you want for this PC & Mac title, bust planets and support the development of our space pirates game "Pirates of New Horizons"!
Epic long blog post including a brand new wallpaper, responses to user feedback and a small tribute to a great visionary and industry icon.
Just a quick and dirty status update on what each one of us is currently working on :)
If you use Unity3D - here are a bunch of tools that will save you time and nerves.
Arrrr, avast me hearties! T’morrow be “Talk Like A Pirate Day” (Sept 19th)! So polish that hook, put on yer best eyepatch and let yer inner pirate...
It was a cloudy and rainy morning afternoon. The doorbell rang. The mailman had a parcel for us. “Oh great! That must be my new games delivery” said...
In this video Friedrich runs away from aliens and pretends to be a lawn-mower. Don’t be fooled, the fact that this demonstrates methods to use the transition...
Here is some bite-sized eye candy for you landlubbers: a vertex displacement shader, which we also lovingly call “wobble shader”.
The new development video update takes a little longer. To bridge the waiting time, here is a quick update on a question that concerns every designer...
This episode includes beers, guitars, robot parrots and a special guest who joins the Exit Strategy gang to check out the latest character Soenke has...
Soenke demonstrates how our 'transition shader' helps him to add more detail to textures on objects in the game, Michael spills the coins on the readability...
Were you getting afraid that Annha’s adventures in New Horizons might already be over? That there would be no more ancient Alien sanctuaries for her...
What city are we showing? What does that have to do with Exit Strategy Entertainment? When will we get something new to play? Who stole my bottle of rum?...
Have you seen a cat with a science degree before? No? Well then let me formally introduce you to Annha's new friend: "Henceworth"
We’ve been slacking with the updates around these parts lately eh? Yep! Have we neglected Annha and her swashbucklin’ space adventures, too? Nope...
Are you having a hard time figuring out how to use our entity framework in Unity? Or would you like to see the framework in action first before you get...
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