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Rise to the top of the cooking world, satiating the every appetite of your new rulers. Prove your worth as you frantically flop and scramble to get the required ingredients to build your reputation.
Disperse your disgusting delicacies to the townsfolk, human and... otherwise.
Upgrade and purchase new equipment to pull in all sorts and shapes of punters.
Take part in frantic mini-games to access new ingredients, hats and the respect of the Old One's.
Venture into every sordid nook and cranny of a Victorian town to source all the foul and fetid ingredients you need.
Demonstrate your culinary skills before a panel of the most esteemed trans-dimensional culinary emissaries to engender yourself to the new Gods.
Bring a friend to dinner. Split-screen co-op play let's you waddle your way to the culinary top.
Please consider supporting us on patreon, we're a two person team working on this in our spare time, we need some help to make this full time!
We just launched a new update which takes us closer to our proper alpha release. The biggest change here is a player friendly tutorial that gets you into cooking and interacting with the combobulator!
We also put together a stylised tutorial for one of the more involved recipes, Salmon Burgers!
We hope this and the new tutorial mission will help new players get used to how PPP and it's mechanisms work!
We're running a Kickstarter right now and really really need your support, so if you can, support us or spread the word please!
Completing this new tutorial will unlock the first mission which involves cookery of a complex recipe and an obstacle course, not without it's
A number of devices have had their colliders, hinges and limits changed to be more user friendly and we've been tweaking the collision/fall impact detection for the player characters. We have also introduced more persistence, re-worked the economy a little and made those starting hats a little more obvious.
We've been setting up some of the modular components for our housing system so we can start extending the map more rapidly. Here are some of the windows we've been working on,
bugs not withstanding, our next update should come in mid August, adding some new recipes and ingredients such as this chap. Some pies with unusual flavours and actual edible eggs amongst others!
We hope to be able to announce some events we'll be taking part in too!
Make sure to download the latest version and give us your feedback please!
The time has come, our Kickstarter has launched and we're ready to start talking about what we've been working on for the next update to the prototype...
We've been hard at work on the latest build of PPP. There has been a lot of changes made since the first released version and we want to highlight a few...
To coincide with the #pitchyagame event and our participation in the Game Developers World Championship we just released a new version of the alpha/prototype...
We've been hard at work adding new quests, new joint stability, hats and some perilous regions! The next update is almost ready so here are some little...
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New tutorials, new cut-scenes, UI improvements and general collision improvements.
Added a new quest, new joint stability, new character customisation and new hats!
Made changes to UI and the start of the game triggers.
This new version introduces various fixes to collision detection and UI.
This is the pre-alpha of Perfectly perilous Provisions. Please see below for details!
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