Enter the world of Paulus. A young protagonist journeys through an adventure of self exploration. A top-down adventure inspired by classics, set in a painterly-style world.

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Signs

News

There isn't much to cover this week in development, so let's get down to business.

Signs can now be read, in the game. The text for each sign is loaded as a property on a tiled map object, so it is fairly easy for maps to be made with readable signs. I suppose it is also worth a mention that the map format being used is indeed tiled .tmx files. Custom maps will be able to be loaded into the game fairly easily.

An initial "Press Any Button" screen now greets the player on start up. Pressing a button on a controller will cause the game to search for relevant xml configuration files for that specific controller. Following that, a main menu screen is available. There's not really much to see here as it is mainly placeholders.


Swords, HUD, and Sound Effects

Swords, HUD, and Sound Effects

News

This week, development has focused on swinging swords, displaying information, and hearing noises.

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